Possible 6-DOF tracking?
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Possible 6-DOF tracking?Expand / Collapse
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Posted 11/26/2007 11:16:53 AM
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Hey guys,
im new to the forum, but im going to be purchasing this headset shortly, neways i was curious if perhaps there was a way to have 6-DOF tracking by combining postion and zoom of TrackIR with the roll pitch and yaw of the Vizux VR920? any suggestions?
Post #794
Posted 11/26/2007 10:12:25 PM
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Yes, that should be possible if you have a TrackIR. But the game will need to have some way of accepting 6DOF input.

If the game supports 6DOF in TrackIR then it is pretty simple to use GlovePIE to make it use the rotation from the VR920 but the position of the TrackIR:

FakeTrackIR.Yaw = VR920.Yaw

FakeTrackIR.Roll = VR920.Pitch

FakeTrackIR.Roll = VR920.Roll

FakeTrackIR.x = RealTrackIR.x

FakeTrackIR.y = RealTrackIR.y

FakeTrackIR.z = RealTrackIR.z

If the game doesn't support 6DOF TrackIR, then it will be more difficult. You will need to emulate the move keys and the mouse look based on the VR920 and TrackIR. Or possibly emulate the joystick. You can do these things in GlovePIE too, although it is more work.

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