| | | Forum Newbie
       
Group: Forum Members Last Login: 10/6/2011 5:59:34 AM Posts: 8, Visits: 28 |
| | Hi, I am fairly new to this so I am probably missing something. 1) 1200 glasses with 6TC. 2) Zero'd gyros by resting glasses on the table and using VR manager 3) Calibrated gyros by rotating in various directions and saw the green bars fill up to around half way 4) Wear glasses, zero set. Tried turning head in various directions and see the correct corresponding movement on the on-screen view in VR manager All seems good so far!! 5) Copied 2 dlls and a .cfg file to root of Left 4 Dead install directory Start game * Firstly the game seems to only come up on one monitor, and its the wrong one! So I force the display to the glasses only rather than duplicate display * Game correctly appears in 3D without problem. However, moving my head left/right only results in a tiny movement on-screen. Moving my head up and down seems to do nothing. All control still resides with the mouse. Is there something I have set wrongly here. I am guessing the mouse shouldn't result in movement but just aiming within the screenspace, but thats not what is happening. Can anyone help? |
| | | | Forum Newbie
       
Group: Forum Members Last Login: 10/6/2011 5:59:34 AM Posts: 8, Visits: 28 |
| | Hmmm...exactly the same with Half-life 2. Moving my head makes a tiny tiny movement on screen. If I increase the mouse sensitivity in the game, then it moves some more but it still doesn't match my head movement. |
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Supreme Being
       
Group: Forum Members Last Login: 12/25/2011 3:17:03 PM Posts: 322, Visits: 514 |
| I can't get L4D (or HL2) to work with headtracking (same issue, it moves microscopically). I am using 1200VR and the 3.1.1 VRManager. Whats going on?
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| | | | Forum Newbie
       
Group: Forum Members Last Login: 10/6/2011 5:59:34 AM Posts: 8, Visits: 28 |
| cybereality (9/18/2011) I can't get L4D (or HL2) to work with headtracking (same issue, it moves microscopically). I am using 1200VR and the 3.1.1 VRManager. Whats going on?Oh dear...so it sounds like its not me, but a problem with the software and the 1200VR combination  No response at all from others, particular Vuzix themselves which is a bit disappointing.... |
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Supreme Being
       
Group: Forum Members Last Login: 12/25/2011 3:17:03 PM Posts: 322, Visits: 514 |
| Arrr!!! I emailed Vuzix about this and they didn't even reply (come on guys, just send a boilerplate at least). Tried on Vista 32-bit and 7 64-bit (Steam versions).
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| | | | Forum Newbie
       
Group: Forum Members Last Login: 11/28/2011 5:25:52 AM Posts: 7, Visits: 28 |
| I had similar issue, but obviusly I can not know if the cause is the same as for your problem. That is, I had limited range in the yaw movement (ony few degrees instead of 180°) as soon as I started the game, whereas the head tracking calibration outside game was perfect. It depended on my personal headset -which I use in place of the Vuzix earphones- and some magnetic interferences with its metallic parts. So check to calibrate the sensor exactly in the same magnetic environment as in gaming. |
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Vuzix Software Engineer
       
Group: Administrators Last Login: 5/18/2012 4:05:46 PM Posts: 33, Visits: 325 |
| All Direct3D extensions have a file called VR920Dx9Stereo.cfg that is copied into the game's executable directory. This file contains settings for controlling different parameters of the stereo and tracking experience. To adjust tracking sensitivity, change the settings "Yaw_Mult" and "Pitch_Mult". If they are not present in your config files, just add them to the end of the list with a comma between them. I find the setting .05 to be comfortable.
Here's an example for Half Life 2:
Method=6, IPD_View=1.40,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0, Yaw_Mult=0.05, Pitch_Mult=0.05
If you would like to invert the tracking axes, just put a minus in front of the value:
Pitch_Mult=-0.05 |
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