| | | Forum Newbie
       
Group: Forum Members Last Login: 7/21/2011 6:26:49 PM Posts: 1, Visits: 4 |
| Hello all,
I am now working on a project in which we will be using Vuzix VR glasses.
Our 3D designer is building a 3D world in the middle of which, there is a camera.
We would like the camera of the 3D world to be manipulated by the Vuzix glasses so that if the user is turning right and left the camera does the same, giving the user the feeling that he's actually in the virtual world!
Which is the best and easiest way of doing that? Hooking the Vuzix glasses with a 3D world ?
Thank you in advance! |
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Supreme Being
       
Group: Forum Members Last Login: 12/25/2011 3:17:03 PM Posts: 322, Visits: 514 |
| You would need to use the Vuzix SDK to do this. It is available for C++ (maybe C also).
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| | | | Forum Member
       
Group: Forum Members Last Login: 1/23/2012 2:04:39 PM Posts: 29, Visits: 98 |
| The absolutely easiest way would be to program the 3D world so that the camera is controlled with the mouse, like a first-person shooter. With a 3D engine like Irrlicht, doing this is absolutely trivial.
Then you use the HMD to emulate a mouse.
Of course, this method of control would only have 2 degrees of freedom, as you can only control yaw and pitch, but not roll, with a mouse. |
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