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Group: Forum Members Last Login: 5/20/2009 6:41:39 AM Posts: 8, Visits: 30 |
| Got my pair after paying ~50% extra for customs, but it was well worth it, even though I'm near-sighted 
Got immersed in just 2 minutes.
Things I loved:
- the stereo effect is immediately apparent
- the color is great
- the resolution seems just fine. Higher resolutions (if available in future products) will be rendered useless if the optics cannot be perfectly adjusted physically.
- the adjustable nose pads are fine
- ear-buds can be removed, did so immediately - to make use of my superior soundcard with ear-buds I like and simulated 7.1->stereo sound (EAX doesn't sound real in 2-speakers mode)
- eyeshield is fine, though with my elongated face it doesn't cover even half of the environment. Easily countered with a dark room or a black veil around head.
- distance between temples is fine for me, though for a bit larger person the temples may squeeze the head painfully.
- head-tracking is much better than I expected (I thought it uses accelerometers, not magn. gyroscopes), though not easy to calibrate. Maybe because there is significant magnetic interference near my PC (it's just under a GSM transmitter..).
- the unit is very light for me, while my younger sister found it a bit heavy.
- the ability to watch resolutions like 1680x1050 by using the mouse to concentrate on a specific area is nifty!
Software, that can be improved (I think) (I'm a gamedev programmer and an electronics-hobbyist) :
- JPS viewer is too barebones, but just adding VK_LEFT/VK_RIGHT to select another image is necessary. Btw, the photos of a raptor and three jet-fighters should be accented on, they feel most real.
- the demoscene-like demos (Visualizer) maybe should add a bit more "close encounters" with the objects there, for better stereo-effect. On demo-kiosks or the like, this can be a great selling point. In the demo, I felt threatened when a golden cube morphed into a spiky ball and approached, I almost stepped back XD
- adjustable FOV and distance between eyes in games. (if the projection-matrix is accessible, but I doubt it). HL2 looks almost fine FOV-wise, while CS:S doesn't imho.
- hack in firmware to adjust distance between eyes by simply moving the image a few pixels horizontally (this will make the screen show only i.e 630x480). I'm not sure whether this will work well with the lenses/optics.
- I'm kind of hoping for a separately-sold input adapter, that converts composite/s-video/component color to RGB-VGA, and lets the firmware deinterlace and upscale. Though marketing reasons won't allow it, I presume (will make AVxx0 less useful, and the adapter should cost only ~$20, as full-featured converters are just <$80).
- (edit: ) add firmware support for anaglyphs and maybe other types of input, if possible.
Suggestions for future products:
- definitely adjustable optics, if screen resolution is higher: distance between eyes, diopters, and if possible for very mild strabismus.
- or a way to use one's own glasses. (removable nose-pads, 2 attachable hooks with adjustable height for glasses). May need a separate set of lenses, to account for the increased distance from screen to eyes.
Or well, it may be just my problem, as I refuse/cannot put contact lenses (too sensitive eyes) |
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Technical Support
       
Group: Administrators Last Login: 4/21/2009 1:36:44 PM Posts: 176, Visits: 467 |
| Thanks for the detailed write-up! Good feedback here, and some good suggestions.
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If it ain't broke, break it. Then you can fix it.
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Todd R. Ferguson
Technical Support
Vuzix Corporation
585.359.5909
todd_ferguson@vuzix.com |
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