How To setup COD4 for head tracking
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How To setup COD4 for head trackingExpand / Collapse
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Posted 8/29/2008 1:06:21 PM


Supreme Being

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Check your e-mail buddy

GlovePIE is located here:
http://carl.kenner.googlepages.com/glovepie_download
Post #3255
Posted 1/11/2009 12:52:48 PM


Junior Member

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You can get a whole load of glove-pie VR920 scripts from here just tested it with COD 4 and works fine - if you open the script with glovepie there are comments on there as to which parameters to change in order to set it right for you.

http://www.vrgamer.co.uk/forum/viewforum.php?forum_id=9



Hope that works ok - Ian.


Post #3912
Posted 1/29/2009 5:20:11 PM
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Try this (courtesy Ian Williams, vrgamer.co.uk):


// ***********************************************************************************************************************************
// * Call of Duty 4 VR920 Head tracking Script
// * WWW.VRGAMER.CO.UK - Script modified by Ian Williams 2009 - Visit site for more Scripts and how-to's! *
// * If you redistribute this script please credit the above website! *
// ***********************************************************************************************************************************
//
// This script uses Glovepie 0.30


pie.FrameRate = 60Hz

var.sensitivity = 200 // for default setting of 3 in the game - You can change this number to suit your needs - it affects the the amount of motion required from the headset to move your View in game



if starting then
say "Welcome to the Call of Duty 4 VR9 20 head tracking glove-pie script from VR Gamer."
say "This script requires a Vuzix VR9 20 Headset"
end if

var.yaw = RemoveUnits(Smooth(VR920.ContinuousYaw,20))/90*var.Sensitivity // this allows for smooth head movement and stable stationary tracking - just change the number after continuous.yaw to a value between 0 and 30 - 30 has the most smoothing
var.pitch = RemoveUnits(smooth(VR920.Pitch,20))/90*var.Sensitivity // same detail as above, just change the numbers after '.Pitch' to change the pitch tracking

fakemouse.DirectInputX+=delta(var.yaw) // this converts the VR920's yaw tracking movements to mouse input (mouse look)
fakemouse.DirectInputY-=delta(var.pitch) // this converts the VR920's Pitch tracking movements to mouse input (mouse look)






--superted
Post #4044
Posted 2/12/2009 5:33:26 PM


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Last Login: 1/3/2010 2:27:26 PM
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Thanks for posting that script up, its actually a modded version of one of carl kenners scripts! so thanks to him :-), Ted, i noted your comments about my site and hope you understand that its just a hobby for me and not a full on commercial venture - it costs me money and time to do it just because i found out how frustrating it was trawling the net first hand to get the vr920 to work well with my setup!. I get the impression you have some kind of malevolent motive by the comments you left and you didnt reply to my message i sent you. I would be interested to see your efforts and contributions to the community sometime. Anyhow, Hope the script works well, enjoy!, and thanks Carl - your software is first class!

Post #4083
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