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Supreme Being
       
Group: Forum Members Last Login: Yesterday @ 1:04:40 PM Posts: 283, Visits: 2,505 |
| Check your e-mail buddy 
GlovePIE is located here:
http://carl.kenner.googlepages.com/glovepie_download |
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Junior Member
       
Group: Forum Members Last Login: 1/3/2010 2:27:26 PM Posts: 16, Visits: 25 |
| You can get a whole load of glove-pie VR920 scripts from here just tested it with COD 4 and works fine - if you open the script with glovepie there are comments on there as to which parameters to change in order to set it right for you.
http://www.vrgamer.co.uk/forum/viewforum.php?forum_id=9
Hope that works ok - Ian. 
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| | | | Forum Newbie
       
Group: Forum Members Last Login: 2/27/2009 1:26:19 PM Posts: 3, Visits: 15 |
| Try this (courtesy Ian Williams, vrgamer.co.uk):
// ***********************************************************************************************************************************
// * Call of Duty 4 VR920 Head tracking Script
// * WWW.VRGAMER.CO.UK - Script modified by Ian Williams 2009 - Visit site for more Scripts and how-to's! *
// * If you redistribute this script please credit the above website! *
// ***********************************************************************************************************************************
//
// This script uses Glovepie 0.30
pie.FrameRate = 60Hz
var.sensitivity = 200 // for default setting of 3 in the game - You can change this number to suit your needs - it affects the the amount of motion required from the headset to move your View in game
if starting then
say "Welcome to the Call of Duty 4 VR9 20 head tracking glove-pie script from VR Gamer."
say "This script requires a Vuzix VR9 20 Headset"
end if
var.yaw = RemoveUnits(Smooth(VR920.ContinuousYaw,20))/90*var.Sensitivity // this allows for smooth head movement and stable stationary tracking - just change the number after continuous.yaw to a value between 0 and 30 - 30 has the most smoothing
var.pitch = RemoveUnits(smooth(VR920.Pitch,20))/90*var.Sensitivity // same detail as above, just change the numbers after '.Pitch' to change the pitch tracking
fakemouse.DirectInputX+=delta(var.yaw) // this converts the VR920's yaw tracking movements to mouse input (mouse look)
fakemouse.DirectInputY-=delta(var.pitch) // this converts the VR920's Pitch tracking movements to mouse input (mouse look)
--superted |
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Junior Member
       
Group: Forum Members Last Login: 1/3/2010 2:27:26 PM Posts: 16, Visits: 25 |
| Thanks for posting that script up, its actually a modded version of one of carl kenners scripts! so thanks to him :-), Ted, i noted your comments about my site and hope you understand that its just a hobby for me and not a full on commercial venture - it costs me money and time to do it just because i found out how frustrating it was trawling the net first hand to get the vr920 to work well with my setup!. I get the impression you have some kind of malevolent motive by the comments you left and you didnt reply to my message i sent you. I would be interested to see your efforts and contributions to the community sometime. Anyhow, Hope the script works well, enjoy!, and thanks Carl - your software is first class! 
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