| | | Junior Member
       
Group: Forum Members Last Login: 3/12/2008 8:56:02 PM Posts: 23, Visits: 44 |
| | I have tried a number of options within rFactor and the video is VERY jittery making the game unplayable. Has anyone seen this problem....and has anyone solved it. Before you ask...Yes running 1.1 with Firmware update...title is recognized and Enabled and Ready. |
| | | | Junior Member
       
Group: Forum Members Last Login: 10/6/2008 2:21:50 PM Posts: 18, Visits: 472 |
| Yeah I have the same problem. The game is really awesome with the stereoscopic effect and the head tracking, but there really needs to be some kind of filter applied to the tracking. Perhaps Karl could look into that and get his nice Assault Cube filter working in rFactor too. Or perhaps someone at Vuzix could send me the sources for the rFactor plugin, then I'd take a look at it and if it works I'll send back the modified sources.
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Zany Doodle! |
| | | | Junior Member
       
Group: Forum Members Last Login: 10/6/2008 2:21:50 PM Posts: 18, Visits: 472 |
| Just wanted to say, that I used the last few hours to implement my own version of the rFactor plugin with a filtering algorithm. No jittering anymore, smooth and fast movement and you can finally turn your head all the way around, without being pulled back if you hit the 180° limit. I'm now tweaking the filters for each axis and will change some things, to follow the rules that vuzix mentions in their SDK. Will probably upload the final plugin by tomorrow. 
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Zany Doodle! |
| | | | Junior Member
       
Group: Forum Members Last Login: 10/6/2008 2:21:50 PM Posts: 18, Visits: 472 |
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