﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Vuzix Forums / VR920 / Tracking </title><generator>InstantForum.NET v4.1.4</generator><description>Vuzix Forums</description><link>http://forums.vuzix.com/</link><webMaster>forums@vuzix.us.com</webMaster><lastBuildDate>Sat, 04 Jul 2009 21:44:51 GMT</lastBuildDate><ttl>20</ttl><item><title>No Tracking</title><link>http://forums.vuzix.com/Topic4318-8-1.aspx</link><description>Greetings, &lt;/P&gt;&lt;P&gt;I am just looking for some insite as to why the tracking does not work in any game, I can calibrate it just fine, however when in games like IL2, or Warbirds, Even the Bonus Games that came with the installation CD have no tracking, &lt;/P&gt;&lt;P&gt;Am I missing something?</description><pubDate>Tue, 23 Jun 2009 09:00:40 GMT</pubDate><dc:creator>Rascal</dc:creator></item><item><title>VR920 + GlovePie = General Mouse Movements Script?</title><link>http://forums.vuzix.com/Topic4289-8-1.aspx</link><description>Hello,&lt;br&gt;&lt;br&gt;I got my VR920 today and have spent over 5 hours searching for a script that will let me use the motion tracking in the headset to function as a mouse for generally any game. Is that possible? it seems like there were various posts that mentioned people who managed to do it, and thus not limited to any game. Rather important for me and a friend of mine who play Aion - on a chinese server, not released for another 6 months in the US. In addition to the 3-D interfaces for Windows OS and Internet Explorer, and so many other uses that their compatibilities may never cover. I know nothing about coding and am dumb struck to try and figure out the GlovePie's native language to do this myself. It would be different if I had a base script to build off of and customize myself.&lt;br&gt;&lt;br&gt;Another question... the Stereoscopic Player that supposedly can give a shallow interpretation of 3-D to a 2-D movie, there were over 40 options to play it in. I started from the top and worked my way down, none of them adding to the quality. That must of been a misunderstanding, both of these situations may not be possible.&lt;br&gt;&lt;br&gt;</description><pubDate>Tue, 09 Jun 2009 03:54:13 GMT</pubDate><dc:creator>Adrealist</dc:creator></item><item><title>Tracking in opengl</title><link>http://forums.vuzix.com/Topic3118-8-1.aspx</link><description>The vr920 comes with example software in the sdk, and i want to use this in opengl, so&lt;/P&gt;&lt;P&gt;1) Has anyone used the vr920 in opengl, i am only talking about the head tracking capabilities?&lt;/P&gt;&lt;P&gt;2) How do you do it?&lt;/P&gt;&lt;P&gt;3) how do you load a webcam into opengl?</description><pubDate>Thu, 07 Aug 2008 09:51:38 GMT</pubDate><dc:creator>tavigan</dc:creator></item><item><title>Headtracking in FSX... Yet again.</title><link>http://forums.vuzix.com/Topic3854-8-1.aspx</link><description>Hello.&lt;P&gt;My apologies for bringing this subject up once again. I have read through all the topics in this forum regarding the headtracking feature. So far, I haven't found a single post, with advice that worked for me. I may have missed something... but here goes:&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Rig:&lt;/STRONG&gt; A shuttle PC model SX38P2 Pro (Intel X38 chipset) running on an Intel Q9300 CPU, 4 GB ram, and a 8800GT. OS is Vista Ultimate (32 bit).&lt;/P&gt;&lt;P&gt;Although I do have other games, that supposedly support headtracking, FSX has been my primary concern. (FSX, standard edition, updated to SP2.) I managed to get the headtracking to work once. When version 2.3 of the drivers came out. I have absolutely NO idea how. My pc was recently reinstalled, so FSX is now a clean install also. I have of course tried downgrading the drivers from 2.4 to 2.3, but the tracking in FSX still doesn't work now. I have tried all the suggestions I could find on this forum; copying the files manually, pointing to the directory, where FSX is installed (not the default one). No go.&lt;/P&gt;&lt;P&gt;When I booted up FSX the first time, after I used the Iwear monitor to install the files automatically, it did ask me whether I wanted to run Itracker.dll (forgot the exact name...) and make it run everytime FSX started. I clicked yes. No go though. No tracking inside the game whatsoever. And furthermore, I noticed that it, for some reason, disabled the normal mouselook function of the game. (When you hold space and move the mouse, you can look around...) The little cross appears as normal, when spacebar is pressed, but no view panning when the mouse is moved. Dont know if this has anything to do with anything. &lt;/P&gt;&lt;P&gt;I KNOW for a fact, that the tracking works. It calibrates just fine, and those little applications, that comes with the driver downloads nowadays, works just fine too. (that psychedelic music player for instance...) :-)&lt;/P&gt;&lt;P&gt;Anyway: If there is anyone in here, preferably someone running Vista as well, that has this thing working as it should, I would be profoundly greatful, if you could give me the exact instructions as to how you got it working... Cause this thing is starting to get on my nerves. :w00t: :hehe:&lt;/P&gt;&lt;P&gt;/Anders</description><pubDate>Mon, 29 Dec 2008 03:44:18 GMT</pubDate><dc:creator>Cronoz[DK]</dc:creator></item><item><title>error in tracking</title><link>http://forums.vuzix.com/Topic4168-8-1.aspx</link><description>hello, i'm currently doing my research project on the vr920 and i have found a problem. &lt;br&gt;&lt;br&gt;i am monitorizing the yaw, pitch and roll when i move the glasses. i have created a program in matlab that shows the variations of each of them in degrees when i move. the problem is that when i move the glasses horizontally on a table (no rolling it), about 20-30 cm, i find a deviation of around 15 degrees in yaw only. i understood that it should be constant. otherwise, how do i diferenciate whether i'm moving horizontally or rotating? is it a problem of the glasses?&lt;br&gt;&lt;br&gt;thanks in advance&lt;br&gt;</description><pubDate>Mon, 06 Apr 2009 05:58:59 GMT</pubDate><dc:creator>jordi</dc:creator></item><item><title>As much as I like looking at the sky...</title><link>http://forums.vuzix.com/Topic4152-8-1.aspx</link><description>I'm trying to use the VR920 with glovepie for mouse look on unsupported games. I've got it working pretty well but I've come across a stubborn problem. The Y axis gradually drifts up when I look left or right, so after looking side to side a few times I'll be looking skyward. I've tried recalibrating using the Vuzix calibration tool but I always encounter the same subtle drift up whenever I look left or right.&lt;/P&gt;&lt;P&gt;I figure the best way to solve this problem would be to write something into the current script I'm using (&lt;A href="http://forums.vuzix.com/Topic3215-8-2.aspx"&gt;found here on the forum&lt;/A&gt;) that counteracts this upward pitch whenever the yaw changes. I know nothing about scripting however so I was hoping someone here could help me out or has an alternate solution.</description><pubDate>Fri, 27 Mar 2009 22:18:08 GMT</pubDate><dc:creator>sketchystories</dc:creator></item><item><title>How do I use it in Second Life?</title><link>http://forums.vuzix.com/Topic739-8-1.aspx</link><description>I have only one program on the supported list, and that is Second Life.&lt;/P&gt;&lt;P&gt;But I can't get Second Life to work with the VR920.&lt;/P&gt;&lt;P&gt;How do I make it work?&lt;/P&gt;&lt;P&gt;Ctrl+B does nothing.</description><pubDate>Sat, 17 Nov 2007 08:54:53 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>yet more head tracking problems</title><link>http://forums.vuzix.com/Topic1481-8-1.aspx</link><description>ok i dont want to be a [meanie] but at what point do i finnaly say i think my glasses are pooched? i've been trying and trying and trying and i absolutely CANNOT get turning left and right to work with any kind of reliablility. on the off chance i get it to work in the calibrator it'll be completly useless in fsx or il2, then i'll switch back to the calibrator to see if its functioning and it "seems" to be moving left and right properly, just not within the application.&lt;br&gt;&lt;br&gt;dont say calibrate it for an hour, if i gotta calibrate these sobs for anouther 10 mins i'll run em over with my truck.</description><pubDate>Wed, 06 Feb 2008 23:45:16 GMT</pubDate><dc:creator>tzetsin</dc:creator></item><item><title>All the issues with FSX and tracking</title><link>http://forums.vuzix.com/Topic4138-8-1.aspx</link><description>Hi!&lt;br&gt;&lt;br&gt;Ive been reading dosens of post about problems with tracking in FSX, but still havent found the solution to my problem...&lt;br&gt;&lt;br&gt;Ive finally managed to calibrate the glasses so that they apperar to work properly according to the calibration software, also after the zero settings, BUT, when i start FSX it always points to the right section of the cockpit, and if i try to turn to the left, it barely moves that direction.&lt;br&gt;&lt;br&gt;It doesnt seem so react the same way in FSX as in the calibration software, why, and what im i doing wrong?&lt;br&gt;&lt;br&gt;Ive alos noticed dozen of similiar post but no solutions or reply to them, does that mean that FSX isnt fully supported with the VR920?&lt;br&gt;I assume so sine support left the answers to it unreplied...&lt;br&gt;&lt;br&gt;Would be nice to get a honest answer and not "pretending" it should work answers....&lt;br&gt;&lt;br&gt;&lt;br&gt;Thx&lt;br&gt;&lt;br&gt;Chris</description><pubDate>Sun, 22 Mar 2009 11:31:32 GMT</pubDate><dc:creator>daytonabeach</dc:creator></item><item><title>Zero Set Not Seeming to Work</title><link>http://forums.vuzix.com/Topic3803-8-1.aspx</link><description>Hi,&lt;/P&gt;&lt;P&gt;I've gone through the forum posts with finding someone complaining of a similar issue but no answer as to a solution.  So I thought I'd start a new post.&lt;/P&gt;&lt;P&gt;I'm having a problem where it doesn't seem to record where I set the zero set.  I'll face east and zero set, or face south and zero set, but when I pull up the monitor the Yaw values turn zero at the same yaw angle (south-east).  I'm annoyed because it's tracking great except not seeming to zero set properly.&lt;/P&gt;&lt;P&gt;By the way, I'm not sure if there is a correlation to where you use zero set and where zero Yaw is reported by the manager.  I only notice that where zero Yaw is reported in the monitor is where dead-center is in FSX.&lt;/P&gt;&lt;P&gt;Thanks for any help!</description><pubDate>Tue, 23 Dec 2008 07:31:14 GMT</pubDate><dc:creator>bobxor</dc:creator></item><item><title>How To setup COD4 for head tracking</title><link>http://forums.vuzix.com/Topic3215-8-1.aspx</link><description>I´ve just a little problem. &lt;br&gt;&lt;br&gt;I buyed VR920 and all functions done, but in cod4 only the &lt;br&gt;stereoscopy is functional. &lt;br&gt;&lt;br&gt;I installed VR920 v2.2 and updated my nvidia grafic drivers. But the&lt;br&gt;head tracking wouldn´t work in cod4......why.....??&lt;br&gt;&lt;br&gt;could someone help me?</description><pubDate>Tue, 26 Aug 2008 14:08:46 GMT</pubDate><dc:creator>djjoke</dc:creator></item><item><title>AV 230 XL</title><link>http://forums.vuzix.com/Topic4060-8-1.aspx</link><description>Hi there i am a new customer to the vuzix experience and have just bought a AV 230 XL  that simulates a 44'' screen from 9 foot away can any one please tell me if is compatable with the xbox 360? thank you for your time and replies.</description><pubDate>Thu, 05 Feb 2009 12:53:14 GMT</pubDate><dc:creator>Leo</dc:creator></item><item><title>Tracking not working in any game</title><link>http://forums.vuzix.com/Topic3863-8-1.aspx</link><description>Is there a trick to getting tracking to work in FPS'?  I have calibrated my glasses and they seem to line up quite well with the indicators onscreen, but one I start playing the game they do not work at all.  For example, in both COD4 and TF2, large motions will only result in a strange yaw jerk (often in the wrong direction) and no pitch change.  I have toyed with the mouse settings in each game, but it does not help.</description><pubDate>Fri, 02 Jan 2009 21:29:35 GMT</pubDate><dc:creator>Lifespan</dc:creator></item><item><title>Glovepie VR920 Scripts missings</title><link>http://forums.vuzix.com/Topic3896-8-1.aspx</link><description>Hi - &lt;br&gt;&lt;br&gt;IS it me or are the Glovepie VR920 folder missing from the Glovepie download site?&lt;br&gt;&lt;br&gt;Cheers - Dave</description><pubDate>Sat, 10 Jan 2009 05:39:37 GMT</pubDate><dc:creator>kitkat</dc:creator></item><item><title>FSX and GlovePIE with vr920 any clue ?</title><link>http://forums.vuzix.com/Topic1746-8-1.aspx</link><description>Hi folks,&lt;br&gt;I have a problem with headtracking while playing FSX, it shakes a bit in yaw axis and didnt managed to figure out how to fix it. Ive tried to calibrate it for 5 minutes etc... so I decided to have a look at GlovePIE, managed to smooth the script for faking the mouse so the cursor is not shaking and not moving by itself but have no clue how to get it into FSX. Is there any dll needed by trackIR or FSX itself has support for trackIR so I might use Faketrackir function from GlovePIE ? Did anybody get it work ? Thanks for help</description><pubDate>Fri, 22 Feb 2008 15:10:29 GMT</pubDate><dc:creator>LukeDuke</dc:creator></item><item><title>Any one knows what this means??</title><link>http://forums.vuzix.com/Topic3927-8-1.aspx</link><description>Does anyone know what this means, "IWRProxy: startup IWRProxy: Locking 1, RenderMethod 0&lt;br&gt;IWRProxy: Shutdown".  I found this in the FSX directory under VR920flight.log.. &lt;br&gt;&lt;br&gt;I have no tracking in FSX, but the 3D stereo works well.... Is there anything I could do to make the tracking work???  I currently have FSX SP 1 &amp; 2 installed with updated drivers for the VR920 (2.4)... I have tried removing the modules in FSX to see what happens, but no luck... I have also tried the steps in the info package in the VR920 iWear, but nothing helped...&lt;br&gt;&lt;br&gt;Also, I have notice that every time I try to add FSX in the IwearMonitor, it seems to load forever and nothing happens...almost like if it freezes...any one have this problem before and solved it???  &lt;br&gt;&lt;br&gt;These are my specs: Intel core 2 Quad, 8800GT, and Windows Vista 64...Thanks for any help..&lt;br&gt;</description><pubDate>Tue, 13 Jan 2009 18:37:12 GMT</pubDate><dc:creator>pilotguy22</dc:creator></item><item><title>Combat Flight Sim 3 - Tracking</title><link>http://forums.vuzix.com/Topic1935-8-1.aspx</link><description>I'm having real problems getting CFS3 to work with headtracking, has anyone got any suggestions ?&lt;/P&gt;&lt;P&gt;I've got stereo3D no probs with and have been using Glovepie perfectly with other titles however I cant find an option in CFS3 to enable TrackIR ? Am I missing something ?&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;&lt;P&gt;Des</description><pubDate>Mon, 24 Mar 2008 12:46:01 GMT</pubDate><dc:creator>DesH</dc:creator></item><item><title>Glovepie and Lockon</title><link>http://forums.vuzix.com/Topic3892-8-1.aspx</link><description>Hi All - &lt;br&gt;&lt;br&gt;Please help - I've seen on You Tube how great the VR920, Lock on and Glovepie all work together and I want in! Can somebody please give me some simple instructions on how to get it all working? &lt;br&gt;&lt;br&gt;I have version 0.29 of Glovepie, it does not appear to have a VR920 directory, which I noticed was referenced in another post? I've copied a number of scripts into the first page of glovepie and pressed run, then I've ran Lock on, however the emulation does nothing - Nothing happens?&lt;br&gt;&lt;br&gt;Please please please help!&lt;br&gt;&lt;br&gt;Cheers -Dave&lt;br&gt;&lt;br&gt;&lt;br&gt;</description><pubDate>Fri, 09 Jan 2009 17:27:01 GMT</pubDate><dc:creator>kitkat</dc:creator></item><item><title>6-DOF using the VR920 and a Wiimote</title><link>http://forums.vuzix.com/Topic3261-8-1.aspx</link><description>Oi, I'm new here, and I thought of an idea to get 6-DOF using a Wii Remote and the VR920.&lt;br&gt;&lt;br&gt;Okay, so here's what you need.&lt;br&gt;-A Wii Remote&lt;br&gt;-A Sensorbar (or any other kind of infrared-light source)&lt;br&gt;-An iWear VR920 (durr)&lt;br&gt;-A Bluetooth dongle&lt;br&gt;&lt;br&gt;Kay, assuming you have all this junk, let's get started.&lt;br&gt;First of all, connect your Wiimote to your computer. (A lot of people use [url=http://www.bluesoleil.com]BlueSoleil[/url], but I don't care for it)&lt;br&gt;&lt;br&gt;Second, find a way to attach your sensorbar to the VR920.&lt;br&gt;I just used tape to make it stick to it, see.&lt;br&gt;&lt;br&gt;[img]http://img501.imageshack.us/img501/1297/01mo7.jpg[/img]&lt;br&gt;[i]My VR920 with a Wii Sensorbar on top.[/i]&lt;br&gt;&lt;br&gt;Okay, now, put your Wii Remote on top of your monitor, like I did.&lt;br&gt;&lt;br&gt;[img]http://img511.imageshack.us/img511/6095/02hb7.jpg[/img]&lt;br&gt;[i]Don't ask me how I got it to balance on there...[/i]&lt;br&gt;&lt;br&gt;Okay... so using this set up, you can get 6 degrees of freedom&lt;br&gt;Now, the Wiiremote can sense your motions.&lt;br&gt;You can now move up, down, left, right, backward, and forward.&lt;br&gt;Combine that with the 3 degrees the VR920 has, and [i]voila[/i], 6-DOF!!&lt;br&gt;&lt;br&gt;And the last step, download GlovePIE and make it run this script.&lt;br&gt;[CODE]FakeTrackIR.yaw = (vr920.Yaw - var.offset)&lt;br&gt;FakeTrackIR.pitch = vr920.Pitch&lt;br&gt;FakeTrackIR.roll = -vr920.Roll&lt;br&gt;FakeTrackIR.x = -(Wiimote.dot1x-500)/1024&lt;br&gt;FakeTrackIR.y = (Wiimote.dot1y-500)/1024&lt;br&gt;FakeTrackIR.z = smooth((Wiimote.dot1size/5)-0.5)&lt;br&gt;debug = 'X: '+FakeTrackIR.x+', Y: '+FakeTrackIR.y+', Z: '+FakeTrackIR.z&lt;br&gt;&lt;br&gt;//Written by Steffan Mitrovic! :D[/CODE]&lt;br&gt;&lt;br&gt;Please note, I've only tested the script in Live For Speed, but it worked great, so it'll probably work fine for other TrackIR games as well. (You [i]might[/i] need to tweak the sensitivity, though)&lt;br&gt;&lt;br&gt;Hope you'll enjoy my cheap method of being able to get 6-DOF using just a VR920 and a Wiimote. :D</description><pubDate>Sat, 30 Aug 2008 09:30:55 GMT</pubDate><dc:creator>Steffan</dc:creator></item><item><title>Very Disappointed with FSX and VR920</title><link>http://forums.vuzix.com/Topic3883-8-1.aspx</link><description>Hi -&lt;br&gt;&lt;br&gt;Just got my VR920 a few days ago, its kept me up most evening since! Unfortunately for the wrong reasons! Nothing works with FSX! I've done the CRTL F7 and CTRL F8, I've upgraded FSX to SP2, the drivers and firmware on the VR920 appear to be the latest, I've taken it off the application monitor list then re-added it. After reading the posts the only conclusion I can come to is that the device asks you to put a DLL file in a FSX directory - that file structure does not exist on my windows XP system. I've noticed a lot of posts about FSX and the majority of them appear to be not answered.&lt;br&gt;&lt;br&gt;I may have not bought the device had I known that it was going to be so much trouble.&lt;br&gt;&lt;br&gt;Could the Techies sort a simple crib sheet for setting up FSX on the VR920? Is this too much to ask?&lt;br&gt;&lt;br&gt;Ta - Kitkat</description><pubDate>Thu, 08 Jan 2009 17:03:54 GMT</pubDate><dc:creator>kitkat</dc:creator></item><item><title>GlovePIE 0.30 officially released</title><link>http://forums.vuzix.com/Topic983-8-1.aspx</link><description>I have finally finished and uploaded GlovePIE 0.30 (in time for a 2007 release). &lt;/P&gt;&lt;P&gt;You can download it from:&lt;/P&gt;&lt;P&gt;&lt;A href="http://carl.kenner.googlepages.com/glovepie_download"&gt;http://carl.kenner.googlepages.com/glovepie_download&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Please use this version instead of the pre-release versions that I posted here before.&lt;/P&gt;&lt;P&gt;This version actually includes documentation and other such luxuries.</description><pubDate>Mon, 31 Dec 2007 08:49:59 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>GlovePie and Vr920</title><link>http://forums.vuzix.com/Topic3202-8-1.aspx</link><description>Hi,&lt;br&gt;   I just got vr920 and would like to use it for Trakmania and other games. I heard there is this program called GlovePie that enables us to do just that(use vr920 in games not supported by vuzix drivers).&lt;br&gt;   Aparently, we have to configure a specific file for each game, question is: &lt;br&gt;Aren´t there users of Glovepie who have already configured this files and are ready to share them?</description><pubDate>Sat, 23 Aug 2008 14:32:18 GMT</pubDate><dc:creator>sf</dc:creator></item><item><title>Linux driver progress</title><link>http://forums.vuzix.com/Topic32-8-1.aspx</link><description>Hi. As some of you might know I've been working with figuring out the data the VR920 sends to the computer to build a Linux driver/programming interface for the head tracking (and hopefully stereo 3D in the future). Well, I've made some progress so far...&lt;br&gt;&lt;br&gt;Here's a link to a picture of what it looks like with my little test program right now. Note that the on-screen object is mimicking the alignment of the VR920.&lt;br&gt;[url]http://cybersanitarium.com/tmp/vr920_Linux_1.jpg[/url]&lt;br&gt;&lt;br&gt;There's a little programming interface I've created that basically just allows a coder to get three vectors (up, right, back, and their inverses) that define the alignment of the VR920, the ability to set a zero alignment, and the ability to get a matrix (to transform an object) or inverted matrix (to transform the world around the viewer, possibly) that can be passed directly into OpenGL as a transformation matrix (see: glMultMatrixd()).&lt;br&gt;&lt;br&gt;Now, I'll be the first to tell anyone that my skills with vector and matrix math aren't quite what they were when I last took a college linear algebra class. So I'm not entirely sure how to get yaw, pitch, and roll values individually without running into problems with "gimbal lock" almost immediately. I think it's probably a symptom of any Euler angle representations like that, but it would certainly help for more simple applications of the tracking features.&lt;br&gt;&lt;br&gt;There's also the problem of calibration that I need some help with if the developers would be so kind as to lend me a hint about this. The tracking works fine for some angles, but starts to get pretty twitchy at others. This is only concerning the yaw rotation, though, as I can almost always seem to accurately determine the pitch and roll. &lt;br&gt;&lt;br&gt;So this is what I determined to be the data that the VR920 was sending to the computer every time it read data from it...&lt;br&gt;3 bytes that do not seem to change&lt;br&gt;3 16-bit integers giving an 'up' vector&lt;br&gt;3 16-bit integers that give a vector going up and to a side&lt;br&gt;1 more byte that does not change&lt;br&gt;&lt;br&gt;Is this (more or less) accurate? Should I be looking at the data a different way? The 'up' vector is there, and I take the cross product of that with the other vector to get the headset's z-axis, then the cross product of that z-axis vector with the 'up' y-axis vector to get the x-axis vector. All the vectors are then normalized so their magnitude is 1. The transformation matrix is then made from that.&lt;br&gt;&lt;br&gt;I was going in a different direction early on, and would find min/max values for each of the 16-bit integers as I thought that's what was going on in the calibration in the Windows driver. It would then turn each number into a floating point number from -1 to 1 from that, meaning that the lowest they would go would always be -1, and the highest would always be 1. I'm wondering, is this an approach I should use? Would it fix the problems of it becoming really unstable at certain angles?&lt;br&gt;&lt;br&gt;Thanks for any input anyone might have. I'm really having a lot of fun working with this thing.&lt;br&gt;&lt;br&gt;As for my code, I'd like to clean it up and solve this instability problem before posting it up. I also need to add more error checking so the test app doesn't freeze horribly when you unplug the thing. :D&lt;br&gt;&lt;br&gt;&lt;br&gt;</description><pubDate>Tue, 31 Jul 2007 23:43:38 GMT</pubDate><dc:creator>Mal</dc:creator></item><item><title>Linux Driver</title><link>http://forums.vuzix.com/Topic3776-8-1.aspx</link><description>First of all sorry about my english. So, Mal, how's it going? I would like to help you with the driver, in my free time XD. I'm about to have one VR920 so after that I'm ready. &lt;br&gt;&lt;br&gt;Maybe you can give me the latest version of your driver, that would be a good beginning. Im working with ubuntu linux, by the way.</description><pubDate>Sat, 20 Dec 2008 06:12:37 GMT</pubDate><dc:creator>MWorks</dc:creator></item><item><title>No FSX Tracking</title><link>http://forums.vuzix.com/Topic2163-8-1.aspx</link><description>My FSX tracking is not working, can anyone help? Thanks :)&lt;br&gt;BTW, mouse look in general isn't working in FSX, when it was working fine before booting into the  vr920. Also, is there a test for stereoscopy?</description><pubDate>Wed, 23 Apr 2008 17:26:23 GMT</pubDate><dc:creator>Justis</dc:creator></item><item><title>What is the best game for head tracking?</title><link>http://forums.vuzix.com/Topic3582-8-1.aspx</link><description>As in out of all the games in the list that are compatible for head tracking which is the most responsive? Smooth movements when you look around and tracks to where your looking. So if you turn your head a few degrees the picture moves a few degrees. Not like half life 2 where you twitch your head and the camera does a 180.&lt;br&gt;</description><pubDate>Wed, 05 Nov 2008 10:41:20 GMT</pubDate><dc:creator>tcla75</dc:creator></item><item><title>Terrible Yaw jitter</title><link>http://forums.vuzix.com/Topic3607-8-1.aspx</link><description>Hi All,&lt;/P&gt;&lt;P&gt;I hope you can help me to solve a problem that is seriously causing me to loose all faith in the VR920. The Stereoscopic display is really cool, but the head tracking is a complete nightmare! I have tried to calibrate it so many times, using every method described here on the forums, but every time I do it, I get a yaw jitter in the callibration tool, even though the pitch and roll are totally stable. The best I can get it is a jitter of between 1 and 3 points. The result of this is that head tracking in games like Crysis is simple unusable! It shakes so badly from left to right (addmitidly by small degrees, but really fast) that it is just impossible to use. Even using GlovePie with the VR920 scripts, using the fakemouse makes the mouse pointer jitter from left to right by an inch or so in Windows, really quickly with slow pointer drift. I have tried to use the "smooth" command in GlovePie and this does help, but the jitter is still apparent, and anyway it doesn't seem to help much in Crysis. &lt;/P&gt;&lt;P&gt;Even with the best possible callibration, if I sit the iwear down on the desk so it doesn't move AT ALL, there is still yaw jitter displayed in the callibration tool. I have tried every USB port on my PC, and a different PC in a totally different location to no avail, so it's not &lt;/P&gt;&lt;P&gt;I am using firmware 1.10 and software/drivers version 2.2&lt;/P&gt;&lt;P&gt;What can I do??? Surely this can't be normal otherwise why would they even sell such a thing??&lt;/P&gt;&lt;P&gt;Please help!!! I would love to use smooth head tracking in Crysis but at the moment I am very disapointed.&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;Coldfact</description><pubDate>Tue, 11 Nov 2008 09:02:49 GMT</pubDate><dc:creator>coldfact</dc:creator></item><item><title>Is there meant to be mouse drift for Half Life 2</title><link>http://forums.vuzix.com/Topic3580-8-1.aspx</link><description>So there I was. Finally got head tracking to work in a game but the yaw doesn't work properly. When you stop your head the screen keeps moving and if you have the mouse sensitivity up it does a 360 with a little head twitch. Is this meant to happen. The 3D is great though. Has anyone got this game's head tracking working properly or do I need to buy a game that has better support for head tracking?</description><pubDate>Wed, 05 Nov 2008 10:36:34 GMT</pubDate><dc:creator>tcla75</dc:creator></item><item><title>Asheon's Call</title><link>http://forums.vuzix.com/Topic3449-8-1.aspx</link><description>Does anyone have an easy fix for using head tracking in Asheron's Call? You would normally use the number pad keys 8 4 6 and 2 to look around. Can these be mapped?&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;Ken</description><pubDate>Mon, 13 Oct 2008 13:48:11 GMT</pubDate><dc:creator>KenDS</dc:creator></item><item><title>Vertical tracking for WOW</title><link>http://forums.vuzix.com/Topic2946-8-1.aspx</link><description>Hello,&lt;P&gt;I'm new to the vr920, so I must be doing something wrong.&lt;/P&gt;&lt;P&gt;Here is my main problem:&lt;/P&gt;&lt;P&gt;I tried to use the VR920 under world of warcraft:&lt;/P&gt;&lt;P&gt;I used the iwear monitor to have the game being setup.&lt;/P&gt;&lt;P&gt;I used the iwear calibrator to make sure the head movement was teaken into account in the full range and verified that the head tracing worked adequately, independantly of the game.&lt;/P&gt;&lt;P&gt;I then launched the game.&lt;/P&gt;&lt;P&gt;There I found that it worked nearly ok for left/right movement, but couldn't get it to work for vertical movement.&lt;/P&gt;&lt;P&gt;I was wondering if that was a feature or a bug.&lt;/P&gt;&lt;P&gt;Being a programmer, I took a look at the lua files, and was a bit set back by the way the code was implemented: the code is quite obscure and has very little comments. It's quite hard to see how the position of the VR920 is read, and how those values are given back to the game.&lt;/P&gt;&lt;P&gt;So the main problem is no pitch movement whatsoever.&lt;/P&gt;&lt;P&gt;The secondary problem is an erratic head movement (not my head, but the way the vr920 seems to think my head moves around). I'll do another topic around this issue.;)&lt;/P&gt;&lt;P&gt;Has someone managed to use the VR920 in wow?</description><pubDate>Fri, 25 Jul 2008 01:16:50 GMT</pubDate><dc:creator>Alopex</dc:creator></item><item><title>Cool and simple tracking (as an extention to the vr920)</title><link>http://forums.vuzix.com/Topic2643-8-1.aspx</link><description>This is an easy and cool tracking system, which may also work by just putting 2 bright dots on the front of the v920...&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.camspace.com/"&gt;http://www.camspace.com/&lt;/A&gt;</description><pubDate>Tue, 17 Jun 2008 02:30:28 GMT</pubDate><dc:creator>SuperDre</dc:creator></item><item><title>Complete Noob here :D</title><link>http://forums.vuzix.com/Topic3139-8-1.aspx</link><description>Hiya,&lt;br&gt;&lt;br&gt;You must excuse me for being a complete idiot,  but i've been trying to get the headtrack and stereoscopic to work in Portal and Half-Life 2 and can't get either to work.&lt;br&gt;&lt;br&gt;i've tried doing what it says on the configure (games compatible) list,  but to no avail.&lt;br&gt;&lt;br&gt;Can anyone help me with some directions, or point me in the right direction of what to do?&lt;br&gt;&lt;br&gt;I'll be your best friend ^_^&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;&lt;br&gt;PS Is there anythign I need to do ingame to get it to work?</description><pubDate>Sat, 09 Aug 2008 08:24:47 GMT</pubDate><dc:creator>Guru Larry</dc:creator></item><item><title>What FPS games have separate head tracking from movement</title><link>http://forums.vuzix.com/Topic3105-8-1.aspx</link><description>Can any body tell me what FPS games have separate head tracking from movement? I believe UT2004 does, any others?&lt;/P&gt;&lt;P&gt;Cheers</description><pubDate>Wed, 06 Aug 2008 14:02:50 GMT</pubDate><dc:creator>Bangemdead</dc:creator></item><item><title>Is it any good?</title><link>http://forums.vuzix.com/Topic2948-8-1.aspx</link><description>Hello,&lt;P&gt;I've read some post (not all) of this forum, and having problems with my headset, I was wondering if someone is using its VR920 on a daily basis without any glitches.&lt;/P&gt;&lt;P&gt;Is this just another expensive toy that will juste stand on a shelf waiting for a 'perfect' use for it?&lt;/P&gt;&lt;P&gt;I understand that some of you use the 3D part of the glasses. Having only one eye operational (me the human being, not the glasses), this use is quite of no value to me.&lt;/P&gt;&lt;P&gt;I'm interested in the head tracking thing, being a flight sim fan. But the head tracking seems corrupt on the yaw axis.&lt;/P&gt;&lt;P&gt;So I'm asking, is anyone using his glasses? how and for what use? Should I return them asap?&lt;/P&gt;&lt;P&gt;There is one aspect those glasses are not designed for, but I might give it a try, it is augmented reality: I'll add a webcam to the glasses, have the PC analyse what the webcam sees, add some info, and display the result in the glasses. For this specific use, the head tracking is not used so maybe the glasses could be used for that kind of applications. Has anyone had any try at this kind of use?&lt;P&gt;Edit: :-S Hum, I got a bit carried away and re reading myself I found myself sounding a bit negative... But reflecting on this, I remember the main reason I bought those glasses: Augmented reality. And those glasses are very cheap compared to other products on the market.&lt;P&gt;Maybe by reading the documentation I got a bit carried away and set my expectations too high for this class of product.&lt;P&gt;I'm planning on installing a webcam on them, and use them for my originaly planned usage :)</description><pubDate>Fri, 25 Jul 2008 01:42:48 GMT</pubDate><dc:creator>Alopex</dc:creator></item><item><title>FSX Product Assessment &amp; Setup Tutorial</title><link>http://forums.vuzix.com/Topic2904-8-1.aspx</link><description>&lt;P class=MsoNormal style="MARGIN: 0cm 0cm 10pt"&gt;&lt;FONT face=Calibri size=3&gt;Gentlemen  greetings &amp;amp; salutations  if i may introduce myself,  I am a professional Aircraft Modeller for a number of FlightSim  Addon  Producers , DreamFleet ,   EagleSoft, FSD-International , SkyUnlimited and others as well as News Editor at Avsim.com and  a director at WestcoastATC.com a multiplayer flight servers network.&lt;BR&gt;Having had the opportunity to assess the VR920 with both FSX &amp;amp; FS9 , read through the documentation and forums i had a couple of remaining questions as to how best to manage their use and setup .&lt;BR&gt;Primary among them was  how does one turn them off ? , once the dll’s are installed there is seemingly no way to run the sim without  artefacts such as spot view snapping back to neutral .&lt;BR&gt;The one way to date i found to run FSX  without need of the glasses was to run it in DX10 , leading to my next question : Will there be direct X 10. support or is this going to be restricted to DX9 use only ?&lt;BR&gt; There were a couple of installation issues not unique to your software with file locations for FS9 in vista but aside from that the software and updates went in without problem and when set up properly  the VR920 is a more immersive experience ,  further  when not being worn over the eyes or receiving a video signal they  can be worn on a hat and used to drive my HP 22” Monitor, though within the confines of a TrackIR like experience and not “within the space” as with the VR920 in full operation.&lt;BR&gt;I am planning to submit a product review on this after going through the SDK and further research into cfg  tweaks and adding and manipulating camera views and adjusting pan rates, there are interactions with a couple of addons that also need workarounds , my thanks for your attention and product support.&lt;BR&gt;Best Regards  Chuck Jodry.&lt;/FONT&gt;</description><pubDate>Mon, 21 Jul 2008 08:29:17 GMT</pubDate><dc:creator>Chuck_Jodry-VJPL</dc:creator></item><item><title>The Wii remote!</title><link>http://forums.vuzix.com/Topic2865-8-1.aspx</link><description>Hey fellas, wanted some info on the Wii remote, like how easy to setup to the pc and how does it function like a mouse? I have a Wii remote but no Bluetooth. From what I've read, I need that for it to work. SO I'd like alittle info on what bluetooth to use and what if any software thats needed. Im gonna try to use this in a gun instead of the airmouse. &lt;/P&gt;&lt;P&gt;Another question is? How is this remote working without the infared that it was used to using?&lt;/P&gt;&lt;P&gt;tnx</description><pubDate>Tue, 15 Jul 2008 17:59:09 GMT</pubDate><dc:creator>VRgamesterz</dc:creator></item><item><title>PCTx and vr920</title><link>http://forums.vuzix.com/Topic2716-8-1.aspx</link><description>Hi all&lt;P&gt;Did someone know if the glovepie software can fit the PCTx and vr920?&lt;BR&gt;If yes,do you know how to make it?&lt;/P&gt;&lt;P&gt;Have a great day</description><pubDate>Mon, 23 Jun 2008 11:53:18 GMT</pubDate><dc:creator>moti</dc:creator></item><item><title>Crysis-Head Tracking Someday ?</title><link>http://forums.vuzix.com/Topic2491-8-1.aspx</link><description>Sorry for the Double post. This is where It should have been placed . &lt;/P&gt;&lt;P&gt;&lt;TABLE cellSpacing=1 cellPadding=9 width="100%" border=0&gt;&lt;TBODY&gt;&lt;TR id=_ctl2_ctlTopic_ctlPanelBar_ctlTopicsRepeater__ctl4_trRow2&gt;&lt;TD class=TableCell_Light id=_ctl2_ctlTopic_ctlPanelBar_ctlTopicsRepeater__ctl4_tdPostCell4 vAlign=top width="76%"&gt;&lt;TABLE cellSpacing=0 cellPadding=0 width="100%"&gt;&lt;TBODY&gt;&lt;TR&gt;&lt;TD class=smalltxt vAlign=top&gt;&lt;SPAN id=_ctl2_ctlTopic_ctlPanelBar_ctlTopicsRepeater__ctl4_lblFullMessage&gt;Crysis just has 3D support correct ? &lt;P&gt;If so, does anyone know if Head Tracking will be added at a later date ?&lt;/P&gt;&lt;P&gt;Also, Does anyone know why Crysis does not have Tracking support when other Vuzix driver supported games like Half Life 2 do have it ?&lt;/SPAN&gt; &lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR id=_ctl2_ctlTopic_ctlPanelBar_ctlTopicsRepeater__ctl4_trRow3&gt;&lt;TD class=ShwMessageFooter id=_ctl2_ctlTopic_ctlPanelBar_ctlTopicsRepeater__ctl4_tdPostCell5 width="24%"&gt;&lt;A class=SmlLinks id=_ctl2_ctlTopic_ctlPanelBar_ctlTopicsRepeater__ctl4_lblPostLink &amp;#111;nmouseover="&amp;#119;indow.status = &amp;#119;indow.location;return true;" title="Copy direct link to this post..." &amp;#111;nmouseout="&amp;#119;indow.status='';return true;" href="if_PostLink('http://forums.vr920.com/FindPost2489.aspx')"&gt;Post #2489&lt;/A&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;</description><pubDate>Fri, 06 Jun 2008 21:11:27 GMT</pubDate><dc:creator>3d</dc:creator></item><item><title>Why no tracking in Combat Flight Sim 3?</title><link>http://forums.vuzix.com/Topic2360-8-1.aspx</link><description>Is there a new patch to have tracking in Combat Sim 3 anytime soon?</description><pubDate>Sat, 17 May 2008 21:00:40 GMT</pubDate><dc:creator>jektezak</dc:creator></item><item><title>GTR 2 With GlovePIE</title><link>http://forums.vuzix.com/Topic2342-8-1.aspx</link><description>Hi, &lt;br&gt;&lt;br&gt;Sorry about that, but the native headtracking for GTR-2 is not very simple. I don't know why, but I have no problem to use the calibrator but in GTR 2 the headtracking is too amplified. So when I turn 10°, the pilote turn 90° and the track isn't very stable. Is there a way to smooth it and calibrate it into the game ? In the Iwear calibrator, there is no problem, et with Lock On and GlovePIE, no problems too.&lt;br&gt;&lt;br&gt;So, as I did for Lock On, instead use of native headtracking, I want to use FakeTrack Ir with glovepie. I used the test file, and after lauch the game, I saw :&lt;br&gt;&lt;br&gt;HMD=True, Game=F3FH, TrackIR=False&lt;br&gt;&lt;br&gt;How active FakeTrack IR in GTR 2 ? Vuzix Headtracking comes in first JOY and attrib the axis for the view, but how to active Track IR in game and not the JOY1 ? Because with Lock On, I haven't any problem, the TrackIR=true when I launched the game....but with GTR 2, I don't see how to do this.&lt;br&gt;&lt;br&gt;Thanks</description><pubDate>Tue, 13 May 2008 16:32:57 GMT</pubDate><dc:creator>Kyoku57</dc:creator></item></channel></rss>