﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Vuzix Forums / VR920 / Stereo Drivers </title><generator>InstantForum.NET v4.1.4</generator><description>Vuzix Forums</description><link>http://forums.vr920.com/</link><webMaster>forums@vuzix.us.com</webMaster><lastBuildDate>Sat, 04 Jul 2009 21:42:57 GMT</lastBuildDate><ttl>20</ttl><item><title>VR920 &amp; Anaglyph</title><link>http://forums.vr920.com/Topic4247-7-1.aspx</link><description>is it possible to watch anaglyph videos in vr920 glasses?</description><pubDate>Fri, 15 May 2009 08:32:58 GMT</pubDate><dc:creator>SirDaniel</dc:creator></item><item><title>vr920, 3d, vista, ati</title><link>http://forums.vr920.com/Topic4220-7-1.aspx</link><description>[center]Hello. [/center]&lt;br&gt;Can I play games in 3d and watch movies in 3d with vr920 if I use vista x64 and ati radeon video card?</description><pubDate>Fri, 01 May 2009 08:50:55 GMT</pubDate><dc:creator>SirDaniel</dc:creator></item><item><title>Iz3d driver works?</title><link>http://forums.vr920.com/Topic3834-7-1.aspx</link><description>I tried download iz3d driver that says it support vr920 in beta. For some reason it gives error "can't load output dll" for any type, except anaglyph. &lt;br&gt;First i thinked it's because i'm running 64bit xp, but i tried it on 32bit xp, and same result.&lt;br&gt;&lt;br&gt;Any idea? Anyone tried that?</description><pubDate>Fri, 26 Dec 2008 13:28:05 GMT</pubDate><dc:creator>Centurion</dc:creator></item><item><title>Seperation on VR920</title><link>http://forums.vr920.com/Topic4150-7-1.aspx</link><description>Hi Folks,&lt;br&gt;&lt;br&gt;just got my pair of glasses a few days ago and every game I played had too much/ too little seperation.&lt;br&gt;How can I change that?&lt;br&gt;I know theres ought to be a menu in-game but the only game that had a menu after pressing shift+F8 was&lt;br&gt;Flight Simulator X.&lt;br&gt;In other games I just cant change anything except turning stereoscopic on and off.&lt;br&gt;My used OS is Windows 7 Beta 1 build 7000&lt;br&gt;&lt;br&gt;Thanks.</description><pubDate>Fri, 27 Mar 2009 18:56:41 GMT</pubDate><dc:creator>Illuminator</dc:creator></item><item><title>Can't watch movies in 3D</title><link>http://forums.vr920.com/Topic4050-7-1.aspx</link><description>Hi all, my problem is that.. I can't play movies with the stereoscopic player... I don't know how to make it work, I'm using a laptop with xp and an Intel 945GM (graphics). &lt;br&gt;&lt;br&gt;Thanks for your help.&lt;br&gt;&lt;br&gt;MWorks.</description><pubDate>Mon, 02 Feb 2009 02:45:34 GMT</pubDate><dc:creator>MWorks</dc:creator></item><item><title>Nvidia 3d stereo &amp; vr920 problem!</title><link>http://forums.vr920.com/Topic4065-7-1.aspx</link><description>hi, what is needed to use Vista nvidia 3d stereo with vr920 (not in anaglyph mode!) &lt;br&gt;In setup panel of nvidia 3d stereo there is an anaglyph mode only! How do set the pageflipping mode? Thank in advance.&lt;br&gt;&lt;br&gt;i'm italian user please excuse me for my english.</description><pubDate>Fri, 06 Feb 2009 10:25:26 GMT</pubDate><dc:creator>nickuser</dc:creator></item><item><title>How to make VR920 SDK work with Visual Studio 2008 SP1 and XNA 3.0</title><link>http://forums.vr920.com/Topic3979-7-1.aspx</link><description>&lt;P class=MsoNormal dir=ltr style="MARGIN: 0cm 0cm 10pt"&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;When you try to use the SDK (&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: DA; mso-fareast-language: DA; mso-bidi-language: AR-SA"&gt;vr920_xna_stereoscopy) &lt;/SPAN&gt;with VS2008 &amp;amp; XNA 3.0 you get an error during VS conversion wizard and it will crash if you try to run it after you fix the upgrade issue&lt;BR&gt; &lt;BR&gt;It is not an error in the SDK &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;, I believe it is caused by Microsoft having changed the way XNA 3.0 handles loading of FBX files: &lt;A href="http://blogs.msdn.com/shawnhar/archive/2008/09/18/fbx-improvements-in-xna-game-studio-3-0.aspx"&gt;&lt;FONT color=#0000ff&gt;http://blogs.msdn.com/shawnhar/archive/2008/09/18/fbx-improvements-in-xna-game-studio-3-0.aspx&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt; &lt;BR&gt;Luckily &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;there is a quite easy fix to make the SDK work. It may not look as good as intended originally (textures seems to be missing) but the Vuzix Stuff works well enough, so you can use it to understand what to do yourself. After I got this problem solved I was able to make my own code work really well with nice textures and all in a couple of hours&lt;BR&gt; &lt;BR&gt;Steps to fix:&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;When you run VS2008 upgrade wizard it fails to convert the ShatterEffectWindows project&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;Just right-click “ShatterEffect” project in solution and remove it. &lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;Go to the ShatterEffect folder and rename the folder “ShatterEffect” to e.g. ShatterEffect_old&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;Add new Windows Game (3.0 ) to the solution called ShatterEffect, delete the default Game1.cs created &amp;amp; program.cs&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;Copy ShatterEffectGame.cs, /content/*.fbx and /content/*.tga from ShatterEffect_old to the same location in the newly created project&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;By using “add existing item” add ShatterEffectGame.cs &amp;amp; the content files to the correct folders in the newly created project&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;Change project properties (application tab) so that startup object=ShatterSample.Program&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;Right-click ShatterEffect project in solution explorer and “set it as startup program”&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;You should now be able to do a clean compile&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;If you run the program it will however freeze up due to a crash in the SetupEffect method&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;What happens is that it fails on trying to access the parameters effects in the fbx file, probably due to a Microsoft change in the FBX loader&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: Symbol; mso-fareast-font-family: 'Times New Roman'"&gt;· &lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Symbol"&gt;&lt;FONT face=Calibri&gt;       &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;If you want to debug the error you have to disable full-screen, then it does not crash but breaks at correct error in debugger&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"&gt;&lt;BR&gt;A quick fix for this just to get the SDK working is to insert the following code at the end of the LoadContent method in ShatterEffectGame class&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri"&gt;&lt;BR&gt;&lt;/SPAN&gt;&lt;FONT face="Courier New"&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; COLOR: green; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'"&gt;//HACK: Load effect into model after FBX file is loaded to get around XNA 3.0 change in FBX loader&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; COLOR: #2b91af; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'"&gt;Effect&lt;/SPAN&gt;&lt;/FONT&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'"&gt;&lt;FONT face=Calibri&gt;&lt;FONT face="Courier New"&gt; loadEffect = Content.Load&amp;lt;&lt;SPAN style="COLOR: #2b91af"&gt;Effect&lt;/SPAN&gt;&amp;gt;(&lt;SPAN style="COLOR: #a31515"&gt;"ShatterEffect"&lt;/SPAN&gt;);&lt;BR&gt;&lt;SPAN style="COLOR: blue"&gt;foreach&lt;/SPAN&gt; (&lt;SPAN style="COLOR: #2b91af"&gt;ModelMesh&lt;/SPAN&gt; mesh &lt;SPAN style="COLOR: blue"&gt;in&lt;/SPAN&gt; model.Meshes){&lt;BR&gt;&lt;SPAN style="COLOR: blue"&gt;    foreach&lt;/SPAN&gt; (&lt;SPAN style="COLOR: #2b91af"&gt;ModelMeshPart&lt;/SPAN&gt; part &lt;SPAN style="COLOR: blue"&gt;in&lt;/SPAN&gt; mesh.MeshParts){&lt;BR&gt;        part.Effect = loadEffect;&lt;BR&gt;    }&lt;BR&gt;}&lt;/FONT&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri"&gt;&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'"&gt;&lt;FONT face=Calibri&gt;As mentioned textures does not seem to load properly but at least you can use the SDK and learn the code for getting the VR920 working in 3D&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="mso-fareast-font-family: 'Times New Roman'; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri"&gt;&lt;BR&gt;&lt;/SPAN&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'"&gt;&lt;FONT face=Calibri&gt;Above tested on VS2008 SP1 + Win XP + XNA 3.0, all fully patched u &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal dir=ltr style="MARGIN: 0cm 0cm 10pt"&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'"&gt;&lt;FONT face=Calibri&gt;Happy Coding :cool:&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=MsoNormal dir=ltr style="MARGIN: 0cm 0cm 10pt"&gt;&lt;SPAN lang=EN-US style="FONT-SIZE: 10pt; LINE-HEIGHT: 115%; mso-fareast-font-family: 'Times New Roman'"&gt;Jakob L.&lt;/SPAN&gt;</description><pubDate>Sun, 18 Jan 2009 11:09:12 GMT</pubDate><dc:creator>Jakob</dc:creator></item><item><title>Nvidia Stereo Drivers Guides</title><link>http://forums.vr920.com/Topic4011-7-1.aspx</link><description>Hi, I'm a new VR920 owner and have got to say I'm very impressed, I was using shutter glasses for quite some time for 3d until nvidia packed in their stereo drivers. My apologies if this information has been posted before but I've seen a few posts asking about the nvidia stereo drivers and thought I'd share a couple of links.&lt;br&gt;&lt;br&gt;This first link [url=http://www.3d.wep.dk/driverguide.html]here[/url] is an excellent guide on installing the drivers and getting them working, it has the 91.31 drivers that Nvidia still list on their site, but also has the lesser known 162.50 drivers these were released just before nvidia droped all support in favour of zalman displays, they are beta's but I have used them fine, they have a far better game support list and were also supposed to add geforce 8 series support (i've not tested that part personally as I have a pair of 7900's in sli that work fine)&lt;br&gt;&lt;br&gt;The next link [url=http://www.stereo3d.com/nvidia.htm]here[/url] is an old link from stereo3d.com but it is an excellent guide into how the nvidia drivers work and how you can configure them yourself and is well worth a read. Unfortunatly the link towards the bottom of the page for the nvidia stereo profile editor has long since died this was a cool tool to save game profiles and allow people to share them you can see the page as it was on the web archive [url=http://web.archive.org/web/20071214014923/http://www.gsoftware.se/stereo/]here[/url] the profiles I'm sure are long gone but if anyone knows where to get a copy of the app please post up the link.&lt;br&gt;&lt;br&gt;If I think of any other links or info I'll add it on to this post.&lt;br&gt;</description><pubDate>Wed, 21 Jan 2009 15:24:19 GMT</pubDate><dc:creator>legsmo</dc:creator></item><item><title>How to play the movies you get from Vuzix ?</title><link>http://forums.vr920.com/Topic2673-7-1.aspx</link><description>Good Day&lt;br&gt;&lt;br&gt;I just got my VR920, installed on XP SP2, I have an ATI Radeon X800pro GT GFX card, using direct x 9c.&lt;br&gt;&lt;br&gt;So far ive only tried WoW with the glasses, 3d with Vuzix drivers works, though head tracking wont let me look up or down at the moment.&lt;br&gt;&lt;br&gt;Ok I bought the software titles from Vuzix when I ordered my eyewear.&lt;br&gt;&lt;br&gt;Haunted Castle, SoS planet, Ultimate Gs, Alien Adventure &amp; Encounters in the 3rd Dimension.&lt;br&gt;&lt;br&gt;Ive got windows media player, power DVD, nero media players &amp; just installed "steroscopic" media player by some guy called Peter Wimmer.&lt;br&gt;&lt;br&gt;Insert DvD, lets say Haunted Castle, play in windows media player, title screen comes up, see the option " 2d or 3d" click 3d option, movie starts, but all i can still see the left &amp; right images on the screen, ie. not steroscopically combined ! - no 3d effect.&lt;br&gt;&lt;br&gt;Can anyone advise what I am doing wrong ?&lt;br&gt;&lt;br&gt;is it something as obvious as " you need the nvidia drivers"....&lt;br&gt;&lt;br&gt;any help appreciated&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description><pubDate>Thu, 19 Jun 2008 11:40:41 GMT</pubDate><dc:creator>Zede</dc:creator></item><item><title>VR920 Stereo config tweaks! (Guild Wars)</title><link>http://forums.vr920.com/Topic3992-7-1.aspx</link><description>Hi guys! &lt;br&gt;I was trying to mess about with the config file for CoD4 to make it work for guild wars and need some help!   :D&lt;br&gt;It works quite well...the only things disturbing are the character selection after the login window, the skillbar and the radar. My theory is that they are 2D and have only 2 virtual axes, but are treated like a 3D generated object. They have no depth and so they're not turned in a circle but just moved along the vertical axis by the stereoscopy config.&lt;br&gt;Maybe my explanation is just shit...but my reason for this way of thinking is the fact, that all other menues, like the inventory or the option menus etc work properly...&lt;br&gt;Someone got an idea how to fix that? Maybe change the graphical attributes of the skillbar etc in the program itself? &lt;br&gt;&lt;br&gt;greetz Twel&lt;br&gt;&lt;br&gt;</description><pubDate>Tue, 20 Jan 2009 06:21:17 GMT</pubDate><dc:creator>Tweldenza</dc:creator></item><item><title>Can't play 3d movies or play 3d games :(</title><link>http://forums.vr920.com/Topic3889-7-1.aspx</link><description>Hi there, well here's my problem... I've just bought a vr920, it works perfect as my primary screen and to watch movies; but when I try to play my games (Half Life 2, Counter Strike: Source and Second Life) it doesn't work as I expect... I can't see anything but the usual screen in 2d. I've follow all the instructions about the IWear Monitor, but When I try to "Add" my games it doesn't work, I have a different problem for each one, as follows: &lt;br&gt;&lt;br&gt;Counter strike source, STATUS: Not installed on this system. &lt;br&gt;&lt;br&gt;When I try to Add it, it says: &lt;br&gt;&lt;br&gt;STATUS: Installation...Failed to Copy a Critical file...&lt;br&gt;&lt;br&gt;In second life says: &lt;br&gt;&lt;br&gt;STATUS: Installation...Unsupported version installed for this extension... &lt;br&gt;&lt;br&gt;In second life I guess the solution is as simple as installing the version required. But I want to play Counter Strike That's why I bought my vr920!:D.&lt;br&gt;&lt;br&gt;Also I've just downloaded the stereoscopic player and some small movies along with it, but I can't whatch the movies in 3d, I have followed the instructions placed in another post but can't make it work. &lt;br&gt;&lt;br&gt;BTW, my machine specs are here: http://www.tabletpcreview.com/price/product.asp?productFamilyID=722&amp;productID=&lt;br&gt;&lt;br&gt;I'm a linux user... it's not confortable to change to xp or vista but I'm trying to use all the vr920 features... hihihi ;) I would love to have linux compatibility.. I'll work on it. &lt;br&gt;I'm sorry about my english. &lt;br&gt;EDITED. IM IN WINDOWS XP BTW.&lt;br&gt;&lt;br&gt;Thx for you answers.</description><pubDate>Fri, 09 Jan 2009 14:29:47 GMT</pubDate><dc:creator>MWorks</dc:creator></item><item><title>Installing the VR920 into Windows Vista</title><link>http://forums.vr920.com/Topic646-7-1.aspx</link><description>Is anybody else having as much trouble getting things going with this product and Windows Vista?  I can't get past the part in the instructions that says to open up the iWear Monitor software!  When I double click on that icon on my desktop, instantly I get some sort of windows security warning and I can't even tell what it is warning me about cuz that box is blank and my computer freezes up on me and the only way to get things going again is just to reboot my machine!&lt;P&gt;Any of this sound familiar to anybody else?  Anybody have any suggestions?  lol for the relatively computer illiterate, step by step instructions on some sort of fix would really be appreciated!  By the way, I THINK......  I have managed to get the latest driver stuff in, the stereo...whatever it is...!  I know there's a new driver for Vista in the works that will activate the 3D options and I can't wait for that, but at this point first things first, right??? ;-)</description><pubDate>Mon, 12 Nov 2007 02:36:49 GMT</pubDate><dc:creator>Flyboy629</dc:creator></item><item><title>F.E.A.R. Does not load...</title><link>http://forums.vr920.com/Topic3840-7-1.aspx</link><description>Odd thing, I have tried the Vuzix drivers with FEAR 1.08 (I do not have directors cut..??) and it won't load, crashes to desktop before the first splash screen (Goes black like it's gonna work then drops back to desktop with APPCRASH error)...&lt;/P&gt;&lt;P&gt;So I tried the Iz3D (Which work for EVERYTHING I have tried so far, same thing, I manually went in and changed the CFG file to 800x600 24bit thinking maybe it was loading too high (can't manually select from in game those resolutions) and same issue..&lt;/P&gt;&lt;P&gt;So I tried to just run the game no 3d drivers at all, same issue..HOWEVER all these settings load up and work on my main monitor (which I do disable when using the VR920)..&lt;/P&gt;&lt;P&gt;Any thoughts on what to tweak to get it to load??&lt;/P&gt;&lt;P&gt;Vista Home Premium (32bit)&lt;/P&gt;&lt;P&gt;Intel Core i7 920 Nehalem 2.66GHz&lt;/P&gt;&lt;P&gt;Asus P6T Deluxe Intel Core i7 &lt;/P&gt;&lt;DIV align=left&gt;&lt;DIV align=left&gt;XMS3 Classic 3x 1GB, 3GB total&lt;/DIV&gt;&lt;DIV align=left&gt; &lt;/DIV&gt;&lt;DIV align=left&gt;NVIDIA® GeForce® GTX 260 (Core216) x2  &lt;/DIV&gt;&lt;DIV align=left&gt; &lt;/DIV&gt;&lt;/DIV&gt;</description><pubDate>Sat, 27 Dec 2008 14:09:15 GMT</pubDate><dc:creator>Partechie</dc:creator></item><item><title>vista 64-bit</title><link>http://forums.vr920.com/Topic2121-7-1.aspx</link><description>When will the stereo driver for vista 64-bit come?? I bought the glasses but I cant use them with flight simulator x becuase the stereo drivers arent installed (need 64-bit i guess ).</description><pubDate>Sat, 19 Apr 2008 18:43:53 GMT</pubDate><dc:creator>bergsprekken</dc:creator></item><item><title>World of Warcraft settings</title><link>http://forums.vr920.com/Topic3002-7-1.aspx</link><description>Right now its set to make the models pop out its nice but how do I make it look like your inside the game?</description><pubDate>Tue, 29 Jul 2008 05:39:20 GMT</pubDate><dc:creator>wuhlei</dc:creator></item><item><title>VR920 SDK FOR XNA?</title><link>http://forums.vr920.com/Topic3602-7-1.aspx</link><description>Ok. I got the VR920 working nicely in my own 3d programs in VS/C++.&lt;/P&gt;&lt;P&gt;Now XNA 3.0 is out and Im finding C# much easier to work in. Is there a plan for an XNA library to add support for the VR920? Im interested mainly in the stereo 3D more than the tracking, but both would be nice.&lt;/P&gt;&lt;P&gt;Alternatively - shouldnt I be able to make an unmanaged DLL with the VR920 SDK in C++ and consume it in managed C#/XNA as long as my games are targeted for Windows, not the Xbox?</description><pubDate>Sun, 09 Nov 2008 02:58:54 GMT</pubDate><dc:creator>JeffNik</dc:creator></item><item><title>SDK doesn't work for latest bios?</title><link>http://forums.vr920.com/Topic3597-7-1.aspx</link><description>I installed the latest BIOS update.  The SDK setLR function does not appear to be working with this update.&lt;/P&gt;&lt;P&gt;I tried some of the example projects to verify, and I get the same problem.  It's like the device is assuming every other frame is left or right instead of using the SDK function.&lt;/P&gt;&lt;P&gt;I'm using the latest SDK download.  I've tried loading the methods dynamically from DLL and using the static libs.  The results are the same.</description><pubDate>Fri, 07 Nov 2008 12:36:08 GMT</pubDate><dc:creator>dvnelson72</dc:creator></item><item><title>Supported Native Stereo</title><link>http://forums.vr920.com/Topic2072-7-1.aspx</link><description>Ok didn't find a topic list for games that unnoficialy working with native Vuzix Stereo Drivers.&lt;br&gt;I'm on testing on my game list to copy d3d9/8.dll and VR920Dx9Stereo.cfg (need tweak for somes)&lt;br&gt;&lt;br&gt;I found working for now :&lt;br&gt;&lt;br&gt;Guild Wars , work but need tweaks on the VR920Dx9Stereo.cfg file, you can start with Call of duty4 file is working a little.&lt;br&gt;Frontline Fuel Of War (and may be Unreal 3 and Bioshock, Unreal3 engine games could too i don't know all games on this engine) used COD4 config file too.&lt;br&gt;MotoGP07 (it seem to have something but need tweaks).&lt;br&gt;Trackmania/Nation/United/Forever (need VR920Dx9Stereo.cfg tweaks too).&lt;br&gt;Flatout2&lt;br&gt;3DMarks Demos&lt;br&gt;Unigine Sanctuary (http://unigine.com/download/)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Not working :&lt;br&gt;&lt;br&gt;Race 07.&lt;br&gt;BF2142 (crash when loading map even with stereo off, it seems dll file problem).&lt;br&gt;Test Drive Unlimited (crash at start, and send a crash dump file) &lt;br&gt;&lt;br&gt;Officials working :&lt;br&gt;FSX&lt;br&gt;rFactor&lt;br&gt;GTR-2&lt;br&gt;GT-Legends&lt;br&gt;Lock On&lt;br&gt;IL2 Sturmovik&lt;br&gt;Pacific Fighters&lt;br&gt;IL2 Sturmovik 1946&lt;br&gt;Aces High II&lt;br&gt;Microsoft Combat Flight Sim:3&lt;br&gt;Call of Duty 4&lt;br&gt;Crysis&lt;br&gt;Unreal Tournament 2004&lt;br&gt;Dystopia&lt;br&gt;Insurgency: Modern Infantry Combat&lt;br&gt;Hidden&lt;br&gt;Roller Coaster Tycoon 3&lt;br&gt;The Elder Scrolls IV:OBLIVION&lt;br&gt;The Ship Single Player&lt;br&gt;The Ship&lt;br&gt;The Ship Tutorial&lt;br&gt;Dark Messiah: Might and Magic&lt;br&gt;SourceForts&lt;br&gt;Hypercube&lt;br&gt;Collin Mc Rae Dirt.&lt;br&gt;Half-Life 2: DeathMatch&lt;br&gt;Half-Life 2: Single Player&lt;br&gt;Half-Life 2: Episode One&lt;br&gt;Half-Life 2: Episode Two&lt;br&gt;Counter-Strike: Source&lt;br&gt;Portal&lt;br&gt;Garry's Mod&lt;br&gt;&lt;br&gt;&lt;br&gt;It seems Opengl support doesn't work for now but i didn't try a Dx--&gt;OGl wrapper may be it could work.&lt;br&gt;&lt;br&gt;Someone could explain settings in the VR920Dx9Stereo.cfg file ?&lt;br&gt;Method=,&lt;br&gt;IPD_View=&lt;br&gt;IPD_Menu=&lt;br&gt;Manual_VSync=&lt;br&gt;Locking=&lt;br&gt;QueryGPU=&lt;br&gt;LogFile=&lt;br&gt;AutoIPD=&lt;br&gt;ExpMax=&lt;br&gt;ExpRate=&lt;br&gt;ExpPoint=&lt;br&gt;&lt;br&gt;If a dev could make a little interface that wrote file it would be cool ;)&lt;br&gt;[b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b]</description><pubDate>Tue, 15 Apr 2008 13:30:23 GMT</pubDate><dc:creator>kapi</dc:creator></item><item><title>First-person shooters with 3D... advice on aiming?</title><link>http://forums.vr920.com/Topic3236-7-1.aspx</link><description>Hey all,&lt;br&gt;&lt;br&gt;I playing the "Insurgency" mod on Steam, and was pleasantly surprised by the 3d. However, I noticed that aiming becomes a real problem. When you set the "scope" on, neither of your eyes are right above the aim... so if you look with your left eye evertyhing you shoot will seem to drift right, and vice-versa for the other eye; if you keep them both open, the gun is blurry. So, generally, anyone have good advice as to how to play shooters using 3D and not losing accuracy? Preferably, anyone know how you can get the sights to line-up correctly?</description><pubDate>Wed, 27 Aug 2008 16:51:42 GMT</pubDate><dc:creator>chicagonobel</dc:creator></item><item><title>stereo separation</title><link>http://forums.vr920.com/Topic3320-7-1.aspx</link><description>&lt;DIV id=result_box dir=ltr&gt;Hello, sorry to all my English. &lt;BR&gt;They are the new forum, some of you know tell me if there is the possibility to adjust the stereo separation on vr 920 with FSX because I see the effect 3d almost split and I meet his eyes. &lt;BR&gt;Thank you all for your help.&lt;/DIV&gt;</description><pubDate>Wed, 17 Sep 2008 08:39:23 GMT</pubDate><dc:creator>cinauz</dc:creator></item><item><title>Vuzix 3D driver problem</title><link>http://forums.vr920.com/Topic2918-7-1.aspx</link><description>Hello i´m back; ive just received my new vr920 with the latest firmware upgrades and the vuzix 3D driver, my old icuiti vr920 went bricked with the first firmware upgrade and this is the first time im able to use the vuzix 3D. The thing is that for example the 3d works well with the two sample games that comes with the driver disc and are native 3D but when using the vuzix 3d in games from the vuzix monitor like TF2, Dystopia or HL2 i have only tryed this games so far, it goes 3d and it is very good but only while there is nothing moving in the screen, if y move the mouse or something moves through the screen the 3d effect breaks until everything is still again, it is a weird sensation for the eyes and totally unusable; i have tried with and without Vsynch and postprocessings but it still the same.&lt;br&gt;&lt;br&gt;What i am doing wrong? I have Nvidia 7600GT and latest drivers 175 or so; please help, i have a lan party tomorrow and i whould prefer not having to go with my heavy 19' CRT. &lt;br&gt;Thank you very much</description><pubDate>Tue, 22 Jul 2008 18:58:49 GMT</pubDate><dc:creator>Decoril</dc:creator></item><item><title>Understanding the VR920Dx9Stereo.cfg file</title><link>http://forums.vr920.com/Topic3086-7-1.aspx</link><description>Can anyone comment on the elements of said config file, please? I could not find a documentation, so I started this thread (in case I only missed it, admin plz feel free to move my post to wherever it fits).&lt;br&gt;&lt;br&gt;So far I figured out that&lt;br&gt;[b]IPD_View=8.40 and IPD_Menu=0.050[/b] influence stereo width&lt;br&gt;whereas [b]LogFile=1[/b] is self-explanatory, but how do the other ones influence the image?&lt;br&gt;&lt;br&gt;[b]Method=1 - 7&lt;br&gt;Manual_VSync=0&lt;br&gt;Locking=0&lt;br&gt;QueryGPU=1&lt;br&gt;AutoIPD=1&lt;br&gt;ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0[/b]</description><pubDate>Sun, 03 Aug 2008 11:14:30 GMT</pubDate><dc:creator>Xeno</dc:creator></item><item><title>How does the stereo opperate?</title><link>http://forums.vr920.com/Topic3152-7-1.aspx</link><description>Sorry if this has been asked before but do the VR920 glasses just send alternate frames after a vsync to each eye?&lt;br&gt;i.e. frame 1 goes to left eye, frame 2 to right eye, frame 3 to left eye?&lt;br&gt;&lt;br&gt;If so, does this mean the two screens run at 30fps or can they cope with 60fps each (i.e. a total of 120Hz refresh rate)?</description><pubDate>Sun, 10 Aug 2008 15:41:39 GMT</pubDate><dc:creator>Spedley</dc:creator></item><item><title>Playing Crysis w/ the VR920</title><link>http://forums.vr920.com/Topic2882-7-1.aspx</link><description>Ok, if you have a VR920 and want to play Crysis to the max, this is how to do it. This will make Crysis look more real, improve framerates and also fix the glitch with the water. It will bring Crysis to near Very High levels (minus some DX10 effects that aren't really supported anyway). With my current rig (see sig) I am getting a pretty smooth 40 FPS average in vuzix-stereo 3D w/ VR920 @ 1024 x768!!!! At 800 x 600 it is very possible to reach 60 FPS+ with this mod. &lt;br&gt;&lt;br&gt;You can download it here:&lt;br&gt;[url=http://www.crysis-online.com/forum/index.php/topic,20630.0.html]http://www.crysis-online.com/forum/index.php/topic,20630.0.html[/url]&lt;br&gt;&lt;br&gt;I didn't make this. I just found it on another forum, this is the best mod for Crysis that I know of. The game will look better and play smoother. It comes with its own installer, it is very simple to setup. I installed it to "Level 4" which is recommended for 8800 GT or better. Tested in Vista, but it should work fine in XP as well. If you are on Vista make sure to right-click and do "Play in DirectX9" when you launch the game. If you have an older card, it may make Crysis at least playable. Hope you guys enjoy.&lt;br&gt;&lt;br&gt;[img]http://www.cybereality.com/images/Crysis_CC_01.jpg[/img]&lt;br&gt;&lt;br&gt;[img]http://www.cybereality.com/images/Crysis_CC_02.jpg[/img]&lt;br&gt;&lt;br&gt;[img]http://www.cybereality.com/images/Crysis_CC_03.jpg[/img]&lt;br&gt;&lt;br&gt;[img]http://www.cybereality.com/images/Crysis_CC_04.jpg[/img]&lt;br&gt;&lt;br&gt;[img]http://www.cybereality.com/images/Crysis_CC_05.jpg[/img]</description><pubDate>Thu, 17 Jul 2008 23:09:20 GMT</pubDate><dc:creator>cybereality</dc:creator></item><item><title>not able to install driver</title><link>http://forums.vr920.com/Topic2749-7-1.aspx</link><description>Hi,&lt;/P&gt;&lt;P&gt;I try to install the drivers for the VR920 at my laptop but got a message "no hardware files found at this location"&lt;/P&gt;&lt;P&gt;The hardwarefiles are at the CD rom so why the files are "missing"?&lt;/P&gt;&lt;P&gt;my equipment:  toshiba satelite laptop, 2 GB Ram.&lt;/P&gt;&lt;P&gt;when i install at two other different laptops,no problem, a blue screen and calibrator is working.  (the other laptops are small and no games are installed because of speed and the small HD).&lt;/P&gt;&lt;P&gt;I run out  of options so help me please!&lt;/P&gt;&lt;P&gt;thanks in advance, Henk</description><pubDate>Fri, 27 Jun 2008 11:19:21 GMT</pubDate><dc:creator>stargazer</dc:creator></item><item><title>Vista drivers work?</title><link>http://forums.vr920.com/Topic2705-7-1.aspx</link><description>I read some forums that lastest nvidia drivers: forceware 174.75, with 174.76 stereo doesn't give page flipping mode required for glasses to work. Ppl says it's zalman monitor only, and red-blue anaglyph.&lt;/P&gt;&lt;P&gt;Anyone tried that, does it work? Should i set vista or wait for fresh drivers release?</description><pubDate>Sun, 22 Jun 2008 08:17:59 GMT</pubDate><dc:creator>Centurion</dc:creator></item><item><title>Found a way to get Stereo3D work on Geforce 8800GTX!</title><link>http://forums.vr920.com/Topic1685-7-1.aspx</link><description>As posted yesterday night at MTBS3D.&lt;br&gt;&lt;br&gt;Since the site is down at the moment, i didnt get much response yet if it works for you too.&lt;br&gt;&lt;br&gt;What i have done is:&lt;br&gt;&lt;br&gt;installed nvidia 171.23 beta.&lt;br&gt;installed stereo driver 162.50&lt;br&gt;installed nhancer&lt;br&gt;&lt;br&gt;enhancer config:&lt;br&gt;&lt;br&gt;set global configuration to use supersampling aa 4x4, enhance game aa, aa compatibilty to oblivion. ensure that vsync is forced allways on.&lt;br&gt;&lt;br&gt;The funny part is, that you have to run medical image test first after you bootet up windows, before starting any D3D game. Every game i tested worked like with my 7800gtx.&lt;br&gt;&lt;br&gt;Besure that no special profile is active for your favourite game. If so, set the profile config to that of the global one, as described above.&lt;br&gt;&lt;br&gt;Its on windows XP32 and also works with multicore on 8800GTX&lt;br&gt;&lt;br&gt;Tested with:&lt;br&gt;&lt;br&gt;Oblivion (doimagespaceeffects=0 for real depth)&lt;br&gt;SWG (dont use bloom for real depth)&lt;br&gt;Portal (have to configure it to use minimum quality. I think its a post processing problem)&lt;br&gt;ATI Treasure Demo (perfect)&lt;br&gt;My favourite 64k demo:Farbrausch .das produkt (perfect)&lt;br&gt;FSX (perfect and amazing with VR920 and TrackIR)&lt;br&gt;LFS (perfect and amazing with VR920 and TrackIR)&lt;br&gt;&lt;br&gt;edit: added video: http://www.stage6.com/user/VadersApp/video/2236231/Stereo3d-on-8800gtx-winxp32-quadcore&lt;br&gt;&lt;br&gt;Thread with more information @MTBS3D: http://mtbs3d.com/phpBB/viewtopic.php?t=1072</description><pubDate>Sun, 17 Feb 2008 04:54:13 GMT</pubDate><dc:creator>VadersApp</dc:creator></item><item><title>Deus Ex ?</title><link>http://forums.vr920.com/Topic2566-7-1.aspx</link><description>Just wondering if anyone has messed with getting this game to work with the Vuzix Native Driver.&lt;/P&gt;&lt;P&gt;I think it is made with the First Gen. of the Unreal Eng.&lt;/P&gt;&lt;P&gt;Anyone know if there might be a way to make this game work ?&lt;/P&gt;&lt;P&gt;If anyone would like to try, You can download the game for free here: LINK BELOW&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.gametap.com/play/gameDetails/000459050"&gt;http://www.gametap.com/play/gameDetails/000459050&lt;/A&gt;</description><pubDate>Tue, 10 Jun 2008 18:54:29 GMT</pubDate><dc:creator>3d</dc:creator></item><item><title>Nvidia Stereo 3D (red/cyan)</title><link>http://forums.vr920.com/Topic2667-7-1.aspx</link><description>Hi!&lt;br&gt;Really n00b question here:&lt;br&gt;&lt;br&gt;Am i way off on this thing?&lt;br&gt;When starting call of duty 4 for instance...using nvidia stereo drivers, i get the old classic 3d-glasses view with cyan/red colors. This does nothing for me with the vr920.&lt;br&gt;&lt;br&gt;Is there something i need to change to make the drivers work with the vr920s?&lt;br&gt;&lt;br&gt;Also, when running the nvidia tests, it says:&lt;br&gt;"Only Anaglyph ALLOWED For This Monitor"</description><pubDate>Wed, 18 Jun 2008 17:05:18 GMT</pubDate><dc:creator>thomazn</dc:creator></item><item><title>Not synchronized stereo</title><link>http://forums.vr920.com/Topic2470-7-1.aspx</link><description>A few days ago I purchased my VR920,have to admit -pretty cool device. At first I was skeptical on how it would be, but now I know that this HMD is really good!&lt;br&gt;&lt;br&gt;I get familarized with GlovePIE software and made smooth tracking for X-axis, that's really cool!&lt;br&gt;&lt;br&gt;And now I want to understand it's stereo possibilities, I have firmware&lt;U&gt;v1.110.103.13&lt;/U&gt; and 2.1 vuzix software. In games I noticed following bugs:&lt;br&gt;&lt;br&gt;1. In "IL-2 1946" I enable stereo, but it's bugging a bit, when I turn my head - some frames-for-right-eye goes on the left eye... When I stop moving my head - all goes ok, and I have right stereo&lt;br&gt;&lt;br&gt;2. In LockOn I cannot start the stereomode on - it's began to flickering - stereo / no stereo / stereo / no stereo... like lagging ot something like that.&lt;br&gt;&lt;br&gt;I use native stereo-support, I tryed to start a game with single-monitor solution, and etc. and it's all the same. I also check in videocard drivers - force vsync - nothing helps. I have G-Force 6600 video card.&lt;br&gt;&lt;br&gt;In native "Axy"games - stereo looks fantastic without bugs.&lt;br&gt;&lt;br&gt;Can anybody help me? Do I need to upgrade firmwareto &lt;STRONG&gt;v1.110.104.13 ?&lt;/STRONG&gt;&lt;br&gt;&lt;br&gt;P.S. I live in Ukraine so it's would be hard for me to ship my vr920 back if something goes wrong in my upgrade.</description><pubDate>Thu, 05 Jun 2008 08:12:41 GMT</pubDate><dc:creator>Mnemonic</dc:creator></item><item><title>Field Sequential 3d on VR920??</title><link>http://forums.vr920.com/Topic2461-7-1.aspx</link><description>Hello all,&lt;/P&gt;&lt;P&gt;I have just ordered a VR920, and would like to know if it is possible to view field sequential 3d movies. I have made quite a few using a NUVIEW 3d adaptor for my camcorder. These look good with shutter glasses, but have a flickering effect, and of course you need to use a CRT monitor with shutter glasses. It would be great if I could view them on the VR920, each eye seperate, with no flickering. &lt;/P&gt;&lt;P&gt;I have done quite a few 3d 4wd DVD's, as well as trips along the beach at Australia's Heritage listed Fraser Island. It really puts you in the drivers seat, just like being there.&lt;/P&gt;&lt;P&gt;Any help appreciated.&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;RADIOMAN:cool:</description><pubDate>Tue, 03 Jun 2008 17:02:35 GMT</pubDate><dc:creator>Radioman</dc:creator></item><item><title>In FSX...what does the eye seperation option do?</title><link>http://forums.vr920.com/Topic2384-7-1.aspx</link><description>I was messing with it, and I think the higher the setting is the deeper the 3d. Anyone know for sure what it does? Does it help cut down lag?</description><pubDate>Wed, 21 May 2008 00:40:43 GMT</pubDate><dc:creator>jektezak</dc:creator></item><item><title>Supported games with Ati VGA-card</title><link>http://forums.vr920.com/Topic2354-7-1.aspx</link><description>Hello 3d-gamers,&lt;br&gt;&lt;br&gt;I decided to buy some 3d-thing&lt;br&gt;But I'm doubting which I should buy: eDimensional or VR920&lt;br&gt;&lt;br&gt;What I wanted to ask, what games can I play with the VR920 if I got a Radeon X1900XT? What games with 3d-vision, what games with headtracking, and what games with both?&lt;br&gt;&lt;br&gt;Games I would like to play with it:&lt;br&gt;Battlefield 2&lt;br&gt;Call of Duty 4&lt;br&gt;Crysis&lt;br&gt;Rainbow Six Vegas (and other Rainbow Six')&lt;br&gt;Assassin's Creed&lt;br&gt;Trackmania: Sunrise&lt;br&gt;Colin McRae: DiRT&lt;br&gt;Portal&lt;br&gt;Unreal Tournament 3&lt;br&gt;Flatout 2&lt;br&gt;Need for Speed (Most Wanted, Carbon, Pro-Street)&lt;br&gt;Starcraft II&lt;br&gt;Civilization IV&lt;br&gt;&lt;br&gt;With eDimensional I can play them all with 3d-vision according to some guy from eDimensional, but without headtracking&lt;br&gt;I don't bother to copy some files or that kind of stuff, but it do want it to work</description><pubDate>Thu, 15 May 2008 06:04:07 GMT</pubDate><dc:creator>Janklaasjan</dc:creator></item><item><title>Why is my FSX 3d lag scaling?</title><link>http://forums.vr920.com/Topic2359-7-1.aspx</link><description>For some reason now my vr920's 3d is lagging or scaling terribly with the head tracking. What can I do to stop that? Is there a new driver I need? I love this thing, but that scaling lag is really making me angry!!</description><pubDate>Sat, 17 May 2008 20:59:22 GMT</pubDate><dc:creator>jektezak</dc:creator></item><item><title>strange problem in lock on .</title><link>http://forums.vr920.com/Topic2270-7-1.aspx</link><description>since the new firm ware im having this problem where if i look through the hud while 3d is on the image kinda goes blury , like my eyes r going crossed , but they arnt. its only when the hud is on the central part of the display and if i turn it to hud only view its fine so it seems to be sumthing to do with the hud and the main panel :S i have no idea &lt;/P&gt;&lt;P&gt;any help ?&lt;/P&gt;&lt;P&gt;regards &lt;/P&gt;&lt;P&gt;frogger</description><pubDate>Sat, 03 May 2008 05:25:58 GMT</pubDate><dc:creator>frogger</dc:creator></item><item><title>FSX Lag in stereo.</title><link>http://forums.vr920.com/Topic1808-7-1.aspx</link><description>Got FSX working fine with stereo and tracking etc after a couple of attempts. The first attempt I got tracking but no 3D and everything ran smooth.&lt;/P&gt;&lt;P&gt;Now I have native 3D working also however I'm getting pretty bad lag through my goggles, when I look at my monitor everything runs smooth but when I view through my goggles it jittery.&lt;/P&gt;&lt;P&gt;Is there anything I can do to either switch off the Stereo or to reduce / remove the jitter ?&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;Des&lt;/P&gt;&lt;P&gt;P.S. Loving Glovepie by the way, excellent piece of software!</description><pubDate>Sun, 02 Mar 2008 19:17:49 GMT</pubDate><dc:creator>DesH</dc:creator></item><item><title>Native Stereo with SLI / CrossFire?</title><link>http://forums.vr920.com/Topic2116-7-1.aspx</link><description>Is there any chance that the Vuzix Stereo driver will work with SLI or Crossfire solutions? I am hoping to upgrade to SLI at some point and it would be nice to know if it was supported or not. I guess practically, a single card should be enough to run at 1024x768, but I'm curious to know it if works.</description><pubDate>Sat, 19 Apr 2008 08:51:32 GMT</pubDate><dc:creator>cybereality</dc:creator></item><item><title>Expanding the 3D effect</title><link>http://forums.vr920.com/Topic2037-7-1.aspx</link><description>I am not a techie but I do understand what makes 3D stereo work very well (I've actually drawn blue and red 3D pix that work!!). The stereo effect in IL2 works but outside the cockpit it looses much if not all the stereo effect. I know that what gives stereo it's depth - or lack there of - is the &lt;U&gt;amount of separation&lt;/U&gt; between each viewpoint.&lt;br&gt;&lt;br&gt;Again, I'm not a techie but is there someone who could write a &lt;STRONG&gt;simple step by step&lt;/STRONG&gt; of how to simply set the side to side vantage points further apart to increase the stereo effect? Am I asking for the impossible?</description><pubDate>Fri, 11 Apr 2008 18:20:22 GMT</pubDate><dc:creator>shawn r. l.</dc:creator></item><item><title>Half Life 2</title><link>http://forums.vr920.com/Topic1971-7-1.aspx</link><description>Hi, &lt;br&gt;&lt;br&gt;I want to know if stereo native driver works with Half Life 2. I saw on other forum that it does, but they don't precise if they have 3D with native or NVidia drivers. So my question : &lt;br&gt;&lt;br&gt;Does Half Life 2 (Ep1 + Ep2) works with native drivers ? &lt;br&gt;&lt;br&gt;Thanks !&lt;br&gt;&lt;br&gt;Seb &lt;br&gt;VR920 shipped...just waiting for entertainement.</description><pubDate>Sat, 29 Mar 2008 08:28:22 GMT</pubDate><dc:creator>Kyoku57</dc:creator></item><item><title>Question about last driver</title><link>http://forums.vr920.com/Topic1961-7-1.aspx</link><description>(Sorry for my English, I'm French)&lt;br&gt;&lt;br&gt;Hi, &lt;br&gt;&lt;br&gt;I've just bought VR920 on the Edimensional Website. I have a Windows XP based PC with AMD Athlon XP 2000+ and ATI 9600 Pro. I bought this glasses after reading on an other forums that now, it's not obliged to have stereoscopic drivers from NVidia to have 3D effect but only native driver from Vuxiz.&lt;br&gt;&lt;br&gt;I just want to now if it's true because I red the FAQ and there is no news about that. Can I expect VR920 work with my ATI based card ?&lt;br&gt;&lt;br&gt;The other question is if the firware update is a risked operation, because I saw on your forum that some persons have broken VR920 after update and some person are obliged to repeat the upgrade operation a lot of time (is it normal ?). Is this problem fixed ?&lt;br&gt;&lt;br&gt;Thanks a lot&lt;br&gt;Other question : how to use the stereoscopic effect on linux or Mac ? Will Developpement on the VR920 be on different OS ?</description><pubDate>Wed, 26 Mar 2008 18:48:10 GMT</pubDate><dc:creator>Kyoku57</dc:creator></item></channel></rss>