﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Vuzix Forums / General / Feedback and Suggestions  / Very Disappointed / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Vuzix Forums</description><link>http://forums.vr920.com/</link><webMaster>forums@vuzix.us.com</webMaster><lastBuildDate>Thu, 11 Mar 2010 19:14:38 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>[quote][b]CarlKenner (6/15/2008)[/b][hr]I haven't tried the Essential Reality P5 Glove for ages. I keep meaning to try mounting the P5 sensor tower to my chest.[/quote]&lt;br&gt;Yeah, I've left that thing on my desk for show but I haven't touched it in years. I wonder if theres some way to combine it with a Wiimote for more accurate tracking.</description><pubDate>Sun, 15 Jun 2008 19:35:34 GMT</pubDate><dc:creator>cybereality</dc:creator></item><item><title>RE: Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>I haven't got the SIXAXIS working wirelessly yet, and I haven't tried the Essential Reality P5 Glove for ages. I keep meaning to try mounting the P5 sensor tower to my chest. I have used a SIXAXIS as a steering wheel with the VR920.&lt;/P&gt;&lt;P&gt;But mostly I was using a Wiimote and Nunchuk. They have lots of annoying limitations, but they are still good. The pointer functionality doesn't work without a fixed screen, so I just use the accelerometers.</description><pubDate>Sun, 15 Jun 2008 10:03:48 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>RE: Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>I bet its wii-mote ;)</description><pubDate>Sat, 14 Jun 2008 09:17:05 GMT</pubDate><dc:creator>melanor9</dc:creator></item><item><title>RE: Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>[quote][b]CarlKenner (6/13/2008)[/b][hr]&lt;BR&gt;Playing standing up with motion sensitive controller&lt;BR&gt;[/quote]&lt;/P&gt;&lt;P&gt;Hey CarlKenner, &lt;/P&gt;&lt;P&gt;Sound like a great idea!&lt;/P&gt;&lt;P&gt;What controllers do you use ?</description><pubDate>Sat, 14 Jun 2008 00:08:05 GMT</pubDate><dc:creator>3d</dc:creator></item><item><title>RE: Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>The FOV is not big enough to be immersive by itself. But that is only a problem for totally unsupported games. I'd love a huge FOV, but for that the price is measured in millions of dollars.&lt;/P&gt;&lt;P&gt;But immersion for me comes from these things:&lt;/P&gt;&lt;P&gt;Head-tracking&lt;BR&gt;Playing standing up with motion sensitive controller&lt;BR&gt;Stereoscopic 3D&lt;BR&gt;Blocking out the real world by playing in the dark or using the immersion shield&lt;/P&gt;&lt;P&gt;By the way, I just took my VR920 to Vietnam, and I played with it there without having to recalibrate, and it worked fine.</description><pubDate>Fri, 13 Jun 2008 21:48:06 GMT</pubDate><dc:creator>CarlKenner</dc:creator></item><item><title>RE: Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>I agree, the screens can surely be bigger. But once you get everything configured right in stereo3d it is a different experience from what you get on a monitor. Although it could be a lot better, there is not anything else on the market for under $400 with all the features the VR920 has (and certainly not as small). It may not be for everyone, but you should give it a chance. Make sure you have the latest drivers and the newest firmware. Play with a game that has good support and make sure everything is loaded in the iWear monitor. The headtracking can be wonky at first, but if configured properly it can work well. Its just difficult to get it right. My current technique is holding the unit in my hands and just flailing it around like I'm playing the Wii until the bars fill up all the way. It says in the manual it doesn't have to, but its works better with the full bars. So its not exactly plug and play. But once you get it working, IMO, its worth the hassle.&lt;br&gt;&lt;br&gt;Also, if you really want a better HMD, the only other option worth looking at is the TDVisor: [url=http://www.tdvision.com/tdvisor.php]http://www.tdvision.com/tdvisor.php[/url]&lt;br&gt;But that will cost you like $1000 at the moment and it doesn't include headtracking. The VR920 looks like a good deal in comparison.</description><pubDate>Fri, 13 Jun 2008 16:07:05 GMT</pubDate><dc:creator>cybereality</dc:creator></item><item><title>RE: Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>[quote][b]Mnemonic (6/13/2008)[/b][hr]Hello there, did you get stereo worked?&lt;br&gt;&lt;br&gt;[/quote]&lt;br&gt;&lt;br&gt;yeah, i was about to ask the same thing.&lt;br&gt;Also, "suspense" factor is highly dependent on a game title.&lt;br&gt;E.g. FPS titles like : COD4 or STALKER  works awesome. STALKER is freakin awesome.&lt;br&gt;Some people say that  flight sims work well. I havent tried those yet, myself.&lt;br&gt;But 3rd person view games like MassEffect arent that awesome.&lt;br&gt;&lt;br&gt;Also , sitting in a dark room or wearing  the shield accessory helps quite a bit to suspense.&lt;br&gt;Also,  digital vibrance helps with desaturated colors somewhat.&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;</description><pubDate>Fri, 13 Jun 2008 02:41:32 GMT</pubDate><dc:creator>melanor9</dc:creator></item><item><title>RE: Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>[quote][b]Spod (6/12/2008)[/b][hr]I just got the VR920, got it all setup and it works  for the most part. But....&lt;br&gt;&lt;br&gt;I was hoping for immersion that some on this forum seemed to be raving about, but I'm not getting it. When I use this unit, it feel like I'm looking down a dark box which I can see the sides, with a small  screen at the other end. I think the screen needs to be closer  or bigger, to allow for  a part (30% ?) of the peripheral vision to be included in the screen square. I think my cybermaxx  had bigger screen/s, albeit poorer quality, but it gave a better sense of immersion from memory, because a part of the peripheral vision was included. If it was issue of LCD size  over low retail price, I would have preferred to have spent a further few hundred dollars more for an increase of the LCD size. Maybe they should have a more expensive model that included bigger LCD's.&lt;br&gt;[/quote]&lt;br&gt;&lt;br&gt;You are  talking about FOV. And FOV might be solved using either bigger LCD's (bulkier unit) or better lenses. Well, i think we have FOV that we have and resolution that we have because Vuzix was aiming for some particular market segment.  400$ is equal to decent videocard, right ?&lt;br&gt;&lt;br&gt;While i would not mind a better FOV, but i think a picture will be more pixelated then and thus we have to have 800x600 LCD's which instantly shoots price well past 1000$. Yeah, probably more, if we account better lens system.&lt;br&gt;&lt;br&gt;[quote]&lt;br&gt;&lt;br&gt;Head tracking has no tweaking features as far as I can see. I turn my head 90 degrees left or right and the unit only turns 45 degrees or so. I have to turn my head almost 75 degrees  to get it to show the 90 degrees angle.  I Calibrated according to the manual several times but to still no success in improving it.&lt;br&gt;&lt;br&gt;But even if HT was working properly, the immersion was the big killer for me. In hind sight, I think I should have bought the latest Trackir and stuck with my 27" monitor.&lt;br&gt;&lt;br&gt;I'm looking for help with this product so I get the same wow (immersion) factor that others have posted comments about, so no flames from the fanboys please.&lt;br&gt;&lt;br&gt;I really want VR technology  to succeed in order to improve the gaming experience, but at the same time I don't want to fork out hundreds of dollars for a disappointing product.[/quote]&lt;br&gt;&lt;br&gt;Well, headtracking still a bit of voodoo for me. E.g. I always give an appropriate sacrifices to /dev/urandom and after that its almost perfect for me.&lt;br&gt;But still a bit of techno voodoo. Probably I will write a proper guide  in next couple of months or so. &lt;br&gt;&lt;br&gt;In conclusion:    VR920 is a pioneer product in its segment, and its aint easy  being one. So yes, its not a "plug and play" just yet, and requires quite a bit of tinkering.&lt;br&gt;Probably it's not Your kind of product, yet, sir. Then come back in few years from now. But its well balanced product , in my oppinion. And many people on mtbs3d forums find it best of the crop at the moment.</description><pubDate>Fri, 13 Jun 2008 02:35:15 GMT</pubDate><dc:creator>melanor9</dc:creator></item><item><title>RE: Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>Hello there, did you get stereo worked?&lt;/P&gt;&lt;P&gt;Why I asking, because most of immersion factor is defenetly regarding to a stereo mode.&lt;/P&gt;&lt;P&gt;Aout head tracking, you can re-check so nothing has a bad influence on magnetic field. I have good tracking possibilities at home and on work with this device, but I have sometimes problems like you describe in other places.</description><pubDate>Fri, 13 Jun 2008 02:23:06 GMT</pubDate><dc:creator>Mnemonic</dc:creator></item><item><title>Very Disappointed</title><link>http://forums.vr920.com/Topic2598-5-1.aspx</link><description>I just got the VR920, got it all setup and it works  for the most part. But....&lt;br&gt;&lt;br&gt;I was hoping for immersion that some on this forum seemed to be raving about, but I'm not getting it. When I use this unit, it feel like I'm looking down a dark box which I can see the sides, with a small  screen at the other end. I think the screen needs to be closer  or bigger, to allow for  a part (30% ?) of the peripheral vision to be included in the screen square. I think my cybermaxx  had bigger screen/s, albeit poorer quality, but it gave a better sense of immersion from memory, because a part of the peripheral vision was included. If it was issue of LCD size  over low retail price, I would have preferred to have spent a further few hundred dollars more for an increase of the LCD size. Maybe they should have a more expensive model that included bigger LCD's.&lt;br&gt;&lt;br&gt;Head tracking has no tweaking features as far as I can see. I turn my head 90 degrees left or right and the unit only turns 45 degrees or so. I have to turn my head almost 75 degrees  to get it to show the 90 degrees angle.  I Calibrated according to the manual several times but to still no success in improving it.&lt;br&gt;&lt;br&gt;But even if HT was working properly, the immersion was the big killer for me. In hind sight, I think I should have bought the latest Trackir and stuck with my 27" monitor.&lt;br&gt;&lt;br&gt;I'm looking for help with this product so I get the same wow (immersion) factor that others have posted comments about, so no flames from the fanboys please.&lt;br&gt;&lt;br&gt;I really want VR technology  to succeed in order to improve the gaming experience, but at the same time I don't want to fork out hundreds of dollars for a disappointing product.</description><pubDate>Thu, 12 Jun 2008 21:46:27 GMT</pubDate><dc:creator>Spod</dc:creator></item></channel></rss>