﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Vuzix Forums / VR920 / Technical Support  / Left 4 Dead - 1200 with 6TC - Turning head only makes microsopic turn on screen / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Vuzix Forums</description><link>http://forums.vuzix.com/</link><webMaster>forums@vuzix.us.com</webMaster><lastBuildDate>Wed, 16 May 2012 21:57:48 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Left 4 Dead - 1200 with 6TC - Turning head only makes microsopic turn on screen</title><link>http://forums.vuzix.com/Topic6185-10-1.aspx</link><description>All Direct3D extensions have a file called [i]VR920Dx9Stereo.cfg[/i] that is copied into the game's executable directory.  This file contains settings for controlling different parameters of the stereo and tracking experience.  To adjust tracking sensitivity, change the settings "Yaw_Mult" and "Pitch_Mult".  If they are not present in your config files, just add them to the end of the list with a comma between them.  I find the setting .05 to be comfortable.&lt;br&gt;&lt;br&gt;Here's an example for Half Life 2:&lt;br&gt;&lt;br&gt;[quote]Method=6, IPD_View=1.40,IPD_Menu=.020,Manual_VSync=0,Locking=0,QueryGPU=1,LogFile=0,AutoIPD=0, ExpMax=0.11, ExpRate=0.001, ExpPoint=2.0, [b]Yaw_Mult=0.05, Pitch_Mult=0.05[/b][/quote]&lt;br&gt;&lt;br&gt;If you would like to invert the tracking axes, just put a minus in front of the value: &lt;br&gt;&lt;br&gt;[quote][b]Pitch_Mult=-0.05[/b][/quote]</description><pubDate>Fri, 27 Jan 2012 08:42:12 GMT</pubDate><dc:creator>Starnerf</dc:creator></item><item><title>RE: Left 4 Dead - 1200 with 6TC - Turning head only makes microsopic turn on screen</title><link>http://forums.vuzix.com/Topic6185-10-1.aspx</link><description>I had similar issue, but obviusly I can not know if the cause is the same as for your problem. That is, I had limited range in the yaw movement (ony few degrees instead of 180°) as soon as I started the game, whereas the head tracking calibration outside game was perfect. It depended on my personal headset -which I use in place of the Vuzix earphones- and some magnetic interferences with its metallic parts. So check to calibrate the sensor exactly in the same magnetic environment;) as in gaming.</description><pubDate>Wed, 23 Nov 2011 04:21:15 GMT</pubDate><dc:creator>Martba</dc:creator></item><item><title>RE: Left 4 Dead - 1200 with 6TC - Turning head only makes microsopic turn on screen</title><link>http://forums.vuzix.com/Topic6185-10-1.aspx</link><description>Arrr!!! I emailed Vuzix about this and they didn't even reply (come on guys, just send a boilerplate at least). Tried on Vista 32-bit and 7 64-bit (Steam versions).</description><pubDate>Sat, 24 Sep 2011 17:58:16 GMT</pubDate><dc:creator>cybereality</dc:creator></item><item><title>RE: Left 4 Dead - 1200 with 6TC - Turning head only makes microsopic turn on screen</title><link>http://forums.vuzix.com/Topic6185-10-1.aspx</link><description>[quote][b]cybereality (9/18/2011)[/b][hr]I can't get L4D (or HL2) to work with headtracking (same issue, it moves microscopically). I am using 1200VR and the 3.1.1 VRManager. Whats going on?[/quote]&lt;/P&gt;&lt;P&gt;Oh dear...so it sounds like its not me, but a problem with the software and the 1200VR combination :(&lt;/P&gt;&lt;P&gt;No response at all from others, particular Vuzix themselves which is a bit disappointing....</description><pubDate>Sun, 18 Sep 2011 18:09:56 GMT</pubDate><dc:creator>jonstatt</dc:creator></item><item><title>RE: Left 4 Dead - 1200 with 6TC - Turning head only makes microsopic turn on screen</title><link>http://forums.vuzix.com/Topic6185-10-1.aspx</link><description>I can't get L4D (or HL2) to work with headtracking (same issue, it moves microscopically). I am using 1200VR and the 3.1.1 VRManager. Whats going on?</description><pubDate>Sun, 18 Sep 2011 11:59:57 GMT</pubDate><dc:creator>cybereality</dc:creator></item><item><title>RE: Left 4 Dead - 1200 with 6TC - Turning head only makes microsopic turn on screen</title><link>http://forums.vuzix.com/Topic6185-10-1.aspx</link><description>Hmmm...exactly the same with Half-life 2. Moving my head makes a tiny tiny movement on screen. If I increase the mouse sensitivity in the game, then it moves some more but it still doesn't match my head movement.</description><pubDate>Sat, 17 Sep 2011 13:02:45 GMT</pubDate><dc:creator>jonstatt</dc:creator></item><item><title>Left 4 Dead - 1200 with 6TC - Turning head only makes microsopic turn on screen</title><link>http://forums.vuzix.com/Topic6185-10-1.aspx</link><description>Hi,&lt;P&gt;I am fairly new to this so I am probably missing something.&lt;/P&gt;&lt;P&gt;1) 1200 glasses with 6TC. &lt;/P&gt;&lt;P&gt;2) Zero'd gyros by resting glasses on the table and using VR manager&lt;/P&gt;&lt;P&gt;3) Calibrated gyros by rotating in various directions and saw the green bars fill up to around half way&lt;/P&gt;&lt;P&gt;4) Wear glasses, zero set. Tried turning head in various directions and see the correct corresponding movement on the on-screen view in VR manager&lt;/P&gt;&lt;P&gt;All seems good so far!!&lt;/P&gt;&lt;P&gt;5) Copied 2 dlls and a .cfg file to root of Left 4 Dead install directory&lt;/P&gt;&lt;P&gt;Start game&lt;/P&gt;&lt;P&gt;* Firstly the game seems to only come up on one monitor, and its the wrong one! So I force the display to the glasses only rather than duplicate display&lt;/P&gt;&lt;P&gt;* Game correctly appears in 3D without problem. However, moving my head left/right only results in a tiny movement on-screen. Moving my head up and down seems to do nothing. All control still resides with the mouse.&lt;/P&gt;&lt;P&gt;Is there something I have set wrongly here. I am guessing the mouse shouldn't result in movement but just aiming within the screenspace, but thats not what is happening. Can anyone help?</description><pubDate>Fri, 16 Sep 2011 08:58:28 GMT</pubDate><dc:creator>jonstatt</dc:creator></item></channel></rss>
